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Pass contribution maps are used to designate specific scene objects and
lights that contribute to a given render pass or group of render passes.
Node name | Parents | MFn type | Compatible function sets |
---|---|---|---|
passContributionMap | dependNode | kPassContributionMap | kBase kNamedObject kDependencyNode kPassContributionMap |
renderPass, renderLayer, light, renderPassSet
active, dagObjects, light, owner, renderPass
Long name (short name) | Type | Default | Flags | ||
---|---|---|---|---|---|
owner
(ow )
| Message | n/a | |||
active
(a )
| bool | true | |||
renderPass
(rps )
| Message | n/a | |||
light
(l )
| Message | n/a | |||
dagObjects
(o )
| Message | n/a | |||