Go to: Related nodes. Attributes.
Pass contribution maps are used to designate specific scene objects and
lights that contribute to a given render pass or group of render passes.
| Node name | Parents | MFn type | Compatible function sets |
|---|---|---|---|
| passContributionMap | dependNode | kPassContributionMap | kBase kNamedObject kDependencyNode kPassContributionMap |
renderPass, renderLayer, light, renderPassSet
active, dagObjects, light, owner, renderPass
| Long name (short name) | Type | Default | Flags | ||
|---|---|---|---|---|---|
owner
(ow)
| Message | n/a | |||
active
(a)
| bool | true | |||
renderPass
(rps)
| Message | n/a | |||
light
(l)
| Message | n/a | |||
dagObjects
(o)
| Message | n/a | |||