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 Render pass sets are used to group multiple render pass into a single
 logical entity, allowing objects, lights, cameras and layers to relate
 to a series of render passes through a single connection.  This also
 allows a render pass to be quickly and automatically associated to
 a large number of objects at creation time by adding it to a render
 pass set.

Node nameParentsMFn typeCompatible function sets
renderPassSetdependNodekRenderPassSetkBase
kNamedObject
kDependencyNode
kRenderPassSet

Related nodes

renderPass, renderLayer

Attributes (3)

owner, renderPass, renderable

Long name (short name)TypeDefaultFlags
owner (ow) Messagen/aarrayinputconnectablehidden
Connection to all parent renderPassSet nodes and renderLayer nodes.
renderable (r) booltrueoutputinputconnectablestorable
The set gets rendered when set to true
renderPass (rps) Messagen/aoutputconnectable
Connections to child render passes and render pass sets