class MFnNonAmbientLight

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: public MFnLight Manage Non-ambient Light dependency Nodes. (OpenMaya) (OpenMaya.py)

Inheritance:

MFnNonAmbientLight < MFnLight < MFnDagNode < MFnDependencyNode < MFnBase

public members:

MFnNonAmbientLight ( const MObject & object, MStatus * ReturnStatus = NULL )
short decayRate ( MStatus * ReturnStatus = NULL ) const
MStatus setDecayRate ( const short& decay_rate )

Inherited from MFnLight:

public members:

MColor color ( MStatus * ReturnStatus = NULL ) const
MStatus setColor ( const MColor &col )
float intensity ( MStatus * ReturnStatus = NULL ) const
MStatus setIntensity ( const float& intens )
bool useRayTraceShadows ( MStatus * ReturnStatus = NULL ) const
MStatus setUseRayTraceShadows ( const bool& useRayTraceShadows )
MColor shadowColor ( MStatus * ReturnStatus = NULL ) const
MStatus setShadowColor ( const MColor & shadow_color )
double centerOfIllumination ( MStatus * ReturnStatus = NULL ) const
MStatus setCenterOfIllumination ( const double& dist )
short numShadowSamples ( MStatus * ReturnStatus = NULL ) const
MStatus setNumShadowSamples ( const short& num_shadow_samples )
short rayDepthLimit ( MStatus * ReturnStatus = NULL ) const
MStatus setRayDepthLimit ( const short& rayDepthLimit )
MColor opticalFXvisibility ( MStatus * ReturnStatus = NULL ) const
MStatus setOpticalFXvisibility ( const MColor & visibility )
MColor lightIntensity ( MStatus * ReturnStatus = NULL ) const
MFloatVector lightDirection ( int instance, MSpace::Space space = MSpace::kWorld , MStatus * ReturnStatus = NULL ) const
MFloatVector lightDirection ( MStatus * ReturnStatus = NULL ) const
bool lightAmbient ( MStatus * ReturnStatus = NULL ) const
bool lightDiffuse ( MStatus * ReturnStatus = NULL ) const
bool lightSpecular ( MStatus * ReturnStatus = NULL ) const

Inherited from MFnDagNode:

public members:

kNextPos
MObject create ( const MTypeId &typeId, MObject & parent = MObject::kNullObj , MStatus * ReturnStatus = NULL )
MObject create ( const MTypeId &typeId, const MString &name, MObject & parent = MObject::kNullObj , MStatus * ReturnStatus = NULL )
MObject create ( const MString &type, MObject & parent = MObject::kNullObj , MStatus * ReturnStatus = NULL )
MObject create ( const MString &type, const MString &name, MObject & parent = MObject::kNullObj , MStatus * ReturnStatus = NULL )
unsigned int parentCount ( MStatus * ReturnStatus = NULL ) const
MObject parent ( unsigned int i, MStatus * ReturnStatus = NULL ) const
MStatus addChild ( MObject & child , unsigned int index = kNextPos , bool keepExistingParents = false )
MStatus removeChild ( MObject & child )
MStatus removeChildAt ( unsigned int index )
unsigned int childCount ( MStatus * ReturnStatus = NULL ) const
MObject child ( unsigned int i, MStatus * ReturnStatus = NULL ) const
MObject dagRoot ( MStatus * ReturnStatus = NULL )
bool hasParent ( const MObject & node, MStatus * ReturnStatus = NULL ) const
bool hasChild (const MObject & node, MStatus * ReturnStatus = NULL ) const
bool isChildOf (const MObject & node, MStatus * ReturnStatus = NULL ) const
bool isParentOf (const MObject & node, MStatus * ReturnStatus = NULL ) const
bool inUnderWorld ( MStatus * ReturnStatus = NULL ) const
bool inModel ( MStatus * ReturnStatus = NULL ) const
bool isInstanceable ( MStatus * ReturnStatus=NULL ) const
MStatus setInstanceable ( const bool how )
bool isInstanced ( bool indirect = true, MStatus * ReturnStatus = NULL ) const
bool isInstancedAttribute ( const MObject & attr, MStatus * ReturnStatus = NULL ) const
unsigned int instanceCount ( bool total, MStatus * ReturnStatus = NULL ) const
MObject duplicate ( bool instance = false, bool instanceLeaf = false, MStatus * ReturnStatus = NULL ) const
MStatus getPath ( MDagPath & path )
MStatus getAllPaths ( MDagPathArray & paths )
MString fullPathName ( MStatus *ReturnStatus = NULL)
MString partialPathName ( MStatus *ReturnStatus = NULL)
MMatrix transformationMatrix ( MStatus * ReturnStatus = NULL ) const
bool isIntermediateObject ( MStatus * ReturnStatus = NULL ) const
MStatus setIntermediateObject ( bool isIntermediate )
int objectColor ( MStatus * ReturnStatus = NULL ) const
MStatus setObjectColor ( int color )
bool usingObjectColor ( MStatus * ReturnStatus = NULL ) const
MStatus setUseObjectColor ( bool useObjectColor )
MBoundingBox boundingBox ( MStatus * ReturnStatus = NULL ) const
MDagPath dagPath ( MStatus * ReturnStatus = NULL ) const
virtual MStatus setObject ( const MDagPath & path )
virtual MStatus setObject ( MObject & object )
MObject model ( MStatus * ReturnStatus = NULL ) const
virtual MStatus setObject ( const MObject & object )

Inherited from MFnDependencyNode:

public members:

virtual MFn::Type type () const
enum MAttrClass
kGlobalDynamicAttr
kLocalDynamicAttr
MObject create ( const MTypeId & typeId , MStatus * ReturnStatus = NULL )
MObject create ( const MTypeId & typeId , const MString & name , MStatus * ReturnStatus = NULL )
MObject create ( const MString & type , MStatus * ReturnStatus = NULL )
MObject create ( const MString & type , const MString & name , MStatus * ReturnStatus = NULL )
MTypeId typeId ( MStatus * ReturnStatus = NULL ) const
MString typeName ( MStatus * ReturnStatus = NULL ) const
MString name ( MStatus * ReturnStatus = NULL ) const
MString setName ( const MString & name , MStatus * ReturnStatus = NULL )
MStatus getConnections ( MPlugArray & array ) const
unsigned int attributeCount ( MStatus * ReturnStatus=NULL) const
MObject attribute ( unsigned int index, MStatus * ReturnStatus=NULL) const
MObject reorderedAttribute ( unsigned int index, MStatus * ReturnStatus=NULL) const
MObject attribute ( const MString & attrName, MStatus * ReturnStatus=NULL) const
MAttrClass attributeClass ( const MObject & attr, MStatus * ReturnStatus=NULL) const
MStatus getAffectedAttributes ( const MObject & attr, MObjectArray & affectedAttributes ) const
MStatus getAffectedByAttributes ( const MObject & attr, MObjectArray & affectedByAttributes ) const
MPlug findPlug ( const MObject & attr, bool wantNetworkedPlug, MStatus * ReturnStatus=NULL) const
MPlug findPlug ( const MString & attrName, bool wantNetworkedPlug, MStatus * ReturnStatus=NULL) const
MPlug findPlug ( const MObject & attr, MStatus * ReturnStatus=NULL) const
MPlug findPlug ( const MString & attrName, MStatus * ReturnStatus=NULL) const
MStatus addAttribute ( const MObject & attr, MAttrClass type = kLocalDynamicAttr )
MStatus removeAttribute ( const MObject & attr, MAttrClass type = kLocalDynamicAttr )
MPxNode * userNode ( MStatus * ReturnStatus=NULL ) const
bool isFromReferencedFile ( MStatus * ReturnStatus=NULL) const
bool isShared ( MStatus * ReturnStatus=NULL) const
bool hasUniqueName ( MStatus * ReturnStatus=NULL) const
MString parentNamespace ( MStatus * ReturnStatus=NULL) const
bool isLocked ( MStatus * ReturnStatus=NULL) const
MStatus setLocked ( bool locked )
static MString classification ( const MString & nodeTypeName )
bool isNewAttribute ( const MObject & attr, MStatus * ReturnStatus=NULL) const
static unsigned int allocateFlag ( const MString pluginName, MStatus * ReturnStatus=NULL )
static MStatus deallocateFlag (const MString pluginName, unsigned int flag)
static MStatus deallocateAllFlags (const MString pluginName)
MStatus setFlag (unsigned int flag, bool state)
bool isFlagSet (unsigned int flag, MStatus * ReturnStatus=NULL) const
bool isDefaultNode ( MStatus * ReturnStatus=NULL) const
MStatus setDoNotWrite ( bool flag )
bool canBeWritten ( MStatus * ReturnStatus=NULL) const
bool hasAttribute (const MString & name , MStatus * ReturnStatus=NULL) const
MObject getAliasAttr (bool force, MStatus * ReturnStatus=NULL)
bool setAlias (const MString & alias,const MString & name , const MPlug & plug, bool add=true, MStatus * ReturnStatus=NULL)
bool findAlias (const MString & alias, MObject & attrObj, MStatus * ReturnStatus=NULL) const
bool getAliasList ( MStringArray & strArray, MStatus * ReturnStatus=NULL)
MString plugsAlias (const MPlug & plug, MStatus * ReturnStatus=NULL)
public
bool getPlugsAlias (const MPlug & plug, MString & aliasName, MStatus * ReturnStatus=NULL)

Inherited from MFnBase:

public members:

virtual MFn::Type type () const
bool hasObj ( MFn::Type ) const
bool hasObj ( const MObject & ) const
MObject object ( MStatus * ReturnStatus = NULL ) const
virtual MStatus setObject ( MObject & object )
virtual MStatus setObject ( const MObject & object )

Documentation

Facilitate the creation and manipulation of non-ambient light nodes.
Description
MFnNonAmbientLight facilitates modification of dependency graph nodes representing non-ambient lights. This includes area lights, linear lights, and non-extended lights.

Functions

MFnNonAmbientLight:: MFnNonAmbientLight ()

Description

Default class constructor. The function set is not attached to an MObject.

MFnNonAmbientLight:: MFnNonAmbientLight ( MObject & object, MStatus * ReturnStatus )

Description

Class constructor that initializes the function set to the given MObject.

Arguments

  • object the MObject to attach the function set to
  • ReturnStatus the return status
    • MS::kSuccess if the function set is successfully attached
    • MS::kInvalidParameter if the MObject does not represent a valid Maya object or if the function set is not allowed to attach to this MObject

MFnNonAmbientLight:: MFnNonAmbientLight ( const MObject & object, MStatus * ReturnStatus )

Description

Class constructor that initializes the function set to the given constant MObject.

Arguments

  • object the const MObject to attach the function set to
  • ReturnStatus the return status
    • MS::kSuccess if the function set is successfully attached
    • MS::kInvalidParameter if the MObject does not represent a valid Maya object or if the function set is not allowed to attach to this MObject

MFnNonAmbientLight:: MFnNonAmbientLight ( const MDagPath & object, MStatus * ReturnStatus )

Description

Class constructor that initializes the function set to the given constant MDagPath object.

Arguments

  • object the const MDagPath to attach the function set to
  • ReturnStatus the return status
    • MS::kSuccess if the function set is successfully attached
    • MS::kInvalidParameter if the MObject does not represent a valid Maya object or if the function set is not allowed to attach to this MObject

MFn::Type MFnNonAmbientLight:: type () const

Description

Return the type of this function set.

Return Value

  • the constant MFn::kNonAmbientLight

MFnNonAmbientLight:: ~MFnNonAmbientLight ()

Description

The class destructor.

short MFnNonAmbientLight:: decayRate ( MStatus * ReturnStatus ) const

Description

Retrieves the value of the "decayRate" attribute of a non-ambient light node. This attribute determines the type of decay for the light.

The decay rate is with respect to the distance between the light and the surface point being shaded. The decay values range from 0 - 3. The light intensity decays according to (I / d ** v), where I is the light intensity, d is the distance between the light and the surface point being shaded, and v is the decay rate value. A decay rate of 0 means there is no decay in intensity, a value of 1 indicates linear decay. A decay rate of 2 is the most physically accurate behaviour.

Arguments

  • ReturnStatus return status

Return Value

  • The value of the "decayRate" attribute of the non-ambient light node.

Status Codes

  • MS::kSuccess operation successful
  • MS::kFailure function set doesn not have a valid object.

MStatus MFnNonAmbientLight:: setDecayRate ( const short& decay_rate )

Description

Sets the value of the "decayRate" attribute of a non-ambient light node.

Arguments

  • decay_rate value to which the attribute will be set.

Return Value

  • return status

Status Codes

  • MS::kSuccess operation successful
  • MS::kFailure function set doesn not have a valid object,

Direct child classes:

- MFnNonExtendedLight

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