#include <kfbxgeometryconverter.h>
Inherits KFbxObject.
Inheritance diagram for KFbxGeometryConverter:
Definition at line 78 of file kfbxgeometryconverter.h.
Triangulation | |
KFbxMesh * | TriangulateMesh (KFbxMesh *pMesh) |
Triangulate a mesh. | |
KFbxMesh * | TriangulatePatch (KFbxPatch *pPatch) |
Triangulate a patch. | |
KFbxMesh * | TriangulateNurb (KFbxNurb *pNurb) |
Triangulate a nurb. | |
bool | TriangulateInPlace (KFbxNode *pNode) |
Triangulate a mesh, patch or nurb contained in a node in order to preserve related animation channels. | |
bool | AddAlternateGeometry (KFbxNode *pNode, KFbxGeometry *pSrcGeom, KFbxGeometry *pAltGeom, KFbxWeightedMapping *pSrcToAltWeightedMapping, bool pConvertDeformations) |
Add an "alternate" geometry to the node. | |
bool | ConvertGeometryAnimation (KFbxNode *pNode, KFbxGeometry *pSrcGeom, KFbxGeometry *pDstGeom) |
Convert shape(s) and link(s) from souce to destination geometry. | |
bool | ComputeGeometryControlPointsWeightedMapping (KFbxGeometry *pSrcGeom, KFbxGeometry *pDstGeom, KFbxWeightedMapping *pSrcToDstWeightedMapping, bool pSwapUV=false) |
Compute a "vertex-correspondance" table that helps passing from source to destination geometry. | |
Geometry Conversion | |
KFbxNurb * | ConvertPatchToNurb (KFbxPatch *pPatch) |
Convert from patch to nurb. | |
bool | ConvertPatchToNurbInPlace (KFbxNode *pNode) |
Convert a patch contained in a node to a nurb. | |
KFbxNurbsSurface * | ConvertPatchToNurbsSurface (KFbxPatch *pPatch) |
Convert a patch to nurb surface. | |
bool | ConvertPatchToNurbsSurfaceInPlace (KFbxNode *pNode) |
Convert a patch contained in a node to a nurb surface. | |
KFbxNurbsSurface * | ConvertNurbToNurbsSurface (KFbxNurb *pNurb) |
Convert a KFbxNurb to a KFbxNurbsSurface. | |
KFbxNurb * | ConvertNurbsSurfaceToNurb (KFbxNurbsSurface *pNurb) |
Convert a KFbxNurbsSurface to a KFbxNurb. | |
bool | ConvertNurbToNurbsSurfaceInPlace (KFbxNode *pNode) |
Convert a nurb, contained in a node, to a nurbs surface. | |
bool | ConvertNurbsSurfaceToNurbInPlace (KFbxNode *pNode) |
Convert a nurb contained in a node to a nurbs surface. | |
Nurb UV and Links Swapping | |
KFbxNurb * | FlipNurb (KFbxNurb *pNurb, bool pSwapUV, bool pSwapClusters) |
Flip UV and/or links of a nurb. | |
KFbxNurbsSurface * | FlipNurbsSurface (KFbxNurbsSurface *pNurb, bool pSwapUV, bool pSwapClusters) |
Flip UV and/or links of a nurb surface. | |
Normals By Polygon Vertex Emulation | |
bool | EmulateNormalsByPolygonVertex (KFbxMesh *pMesh) |
Emulate normals by polygon vertex mode for a mesh. | |
bool | ComputeEdgeSmoothingFromNormals (KFbxMesh *pMesh) const |
Create edge smoothing information from polygon-vertex mapped normals. |
Triangulate a mesh.
pMesh | Pointer to the mesh to triangulate. |
Triangulate a patch.
pPatch | Pointer to the patch to triangulate. |
Triangulate a nurb.
pNurb | Pointer to the nurb to triangulate. |
bool TriangulateInPlace | ( | KFbxNode * | pNode | ) |
Triangulate a mesh, patch or nurb contained in a node in order to preserve related animation channels.
pNode | Pointer to the node containng the geometry to triangulate. |
true
on success, or false
if the node attribute is not a mesh, a patch or a nurb. bool AddAlternateGeometry | ( | KFbxNode * | pNode, | |
KFbxGeometry * | pSrcGeom, | |||
KFbxGeometry * | pAltGeom, | |||
KFbxWeightedMapping * | pSrcToAltWeightedMapping, | |||
bool | pConvertDeformations | |||
) |
Add an "alternate" geometry to the node.
pNode | Pointer to the node containing the geometry. | |
pSrcGeom | Pointer to the source geometry. | |
pAltGeom | Pointer to the alternate geometry. | |
pSrcToAltWeightedMapping | Pointer to the weighted mapping table (optional). | |
pConvertDeformations | Flag used only if parameter pSrcToAltWeightedMapping is a valid pointer to a weighted mapping table. Set to true to convert deformations using the weighted mapping table. |
true
on success, or false
if the node attribute is not a mesh, a patch or a nurb. bool ConvertGeometryAnimation | ( | KFbxNode * | pNode, | |
KFbxGeometry * | pSrcGeom, | |||
KFbxGeometry * | pDstGeom | |||
) |
Convert shape(s) and link(s) from souce to destination geometry.
pNode | Pointer to the node containng the geometry. | |
pSrcGeom | Pointer to the source geometry. | |
pDstGeom | Pointer to the destination geometry. |
true
on success, false
otherwise. bool ComputeGeometryControlPointsWeightedMapping | ( | KFbxGeometry * | pSrcGeom, | |
KFbxGeometry * | pDstGeom, | |||
KFbxWeightedMapping * | pSrcToDstWeightedMapping, | |||
bool | pSwapUV = false | |||
) |
Compute a "vertex-correspondance" table that helps passing from source to destination geometry.
pSrcGeom | Pointer to the source geometry. | |
pDstGeom | Pointer to the destination geometry. | |
pSrcToAltWeightedMapping | Pointer to the weighted mapping table. |
true
on success, false
if the function fails to compute the correspondance. Convert from patch to nurb.
pPatch | Pointer to the patch to convert. |
NULL
if the conversion fails. bool ConvertPatchToNurbInPlace | ( | KFbxNode * | pNode | ) |
Convert a patch contained in a node to a nurb.
Use this function to preserve the patch's related animation channels.
pNode | Pointer to the node containing the patch. |
true
on success, false
if the node attribute is not a patch. KFbxNurbsSurface* ConvertPatchToNurbsSurface | ( | KFbxPatch * | pPatch | ) |
Convert a patch to nurb surface.
pPatch | Pointer to the patch to convert. |
NULL
if conversion fails. bool ConvertPatchToNurbsSurfaceInPlace | ( | KFbxNode * | pNode | ) |
Convert a patch contained in a node to a nurb surface.
Use this function to preserve the patch's related animation channels.
pNode | Pointer to the node containing the patch. |
true
on success, false
if the node attribute is not a patch. KFbxNurbsSurface* ConvertNurbToNurbsSurface | ( | KFbxNurb * | pNurb | ) |
Convert a KFbxNurb to a KFbxNurbsSurface.
pNurb | Pointer to the original nurb |
KFbxNurb* ConvertNurbsSurfaceToNurb | ( | KFbxNurbsSurface * | pNurb | ) |
Convert a KFbxNurbsSurface to a KFbxNurb.
pNurb | Pointer to the original nurbs surface |
bool ConvertNurbToNurbsSurfaceInPlace | ( | KFbxNode * | pNode | ) |
Convert a nurb, contained in a node, to a nurbs surface.
Use this function to preserve the nurb's related animation channels.
pNode | Pointer to the node containing the nurb. |
true
on success, false
otherwise bool ConvertNurbsSurfaceToNurbInPlace | ( | KFbxNode * | pNode | ) |
Convert a nurb contained in a node to a nurbs surface.
Use this function to preserve the nurb's related animation channels.
pNode | Pointer to the node containing the nurbs surface. |
true
on success, false
otherwise Flip UV and/or links of a nurb.
pNurb | Pointer to the Source nurb. | |
pSwapUV | Set to true to swap the UVs. | |
pSwapClusters | Set to true to swap the control point indices of clusters. |
NULL
if the function fails. KFbxNurbsSurface* FlipNurbsSurface | ( | KFbxNurbsSurface * | pNurb, | |
bool | pSwapUV, | |||
bool | pSwapClusters | |||
) |
Flip UV and/or links of a nurb surface.
pNurb | Pointer to the Source nurb surface. | |
pSwapUV | Set to true to swap the UVs. | |
pSwapClusters | Set to true to swap the control point indices of clusters. |
NULL
if the function fails. bool EmulateNormalsByPolygonVertex | ( | KFbxMesh * | pMesh | ) |
Emulate normals by polygon vertex mode for a mesh.
pMesh | Pointer to the mesh object. |
true
on success, false
if the number of normals in the mesh and in its associated shapes don't match the number of polygon vertices. bool ComputeEdgeSmoothingFromNormals | ( | KFbxMesh * | pMesh | ) | const |
Create edge smoothing information from polygon-vertex mapped normals.
Existing smoothing information is removed and edge data is created if none exists on the mesh.
pMesh | The mesh used to generate edge smoothing. |
true
on success, false
otherwise.