#include <kfbxcameraswitcher.h>
Inherits KFbxNodeAttribute.
Inheritance diagram for KFbxCameraSwitcher:
Definition at line 62 of file kfbxcameraswitcher.h.
Properties | |
KFbxPropertyInteger1 | CameraIndex |
Default Animation Values | |
These functions provides direct access to default animation values specific to a camera switcher. The default animation values are found in the default take node of the associated node. These functions only work if the camera switcher has been associated with a node.
Camera indices start at 1. Out of range indices are clamped between 1 and the number of cameras in the scene. The index of a camera refers to its order of appearance when searching the node tree depth first. | |
int | GetDefaultCameraIndex () |
Get default camera index. | |
void | SetDefaultCameraIndex (int pIndex) |
Set default camera index. | |
Public Member Functions | |
virtual EAttributeType | GetAttributeType () const |
Return the type of node attribute which is EAttributeType::eCAMERA_SWITCHER. |
virtual EAttributeType GetAttributeType | ( | ) | const [virtual] |
Return the type of node attribute which is EAttributeType::eCAMERA_SWITCHER.
Reimplemented from KFbxNodeAttribute.
int GetDefaultCameraIndex | ( | ) |
Get default camera index.
void SetDefaultCameraIndex | ( | int | pIndex | ) |
Set default camera index.
pIndex | Id of the camera to set as default. This parameter has an integer scale from 1 to the number of cameras in the scene. Its default value is 1 if there is at least one camera in the camera switcher, 0 if there are none. No validation checks are made. |