KFbxMesh
#include<kfbxmesh.h>

Inheritance diagram for KFbxMesh:

Inheritance graph
[legend]

List of all members.

Detailed Description

A mesh is a geometry made of polygons.

Functions to initialize, set and access vertices are provided in theKFbxGeometrybase class. A vertex is referred as a control point in theKFbxGeometrybase class. Though a control point is made of four elements, meshes only use the first tree to store the XYZ coordinates.

Since the mesh-related terminology of the FBX SDK differs a little from the standard, here are some definitions:

Definition at line74of filekfbxmesh.h.


Utility functions

enum ESplitObject{eBY_NORMAL}
 Object of interest when spliting.More...
typedef KArrayTemplate
<KDuplicateVertex
KArrayOfDuplicateVertex
 Object of interest when spliting.
void Reset()
 Reset the mesh to default values.
void ComputeVertexNormals(bool pCW=false)
 Compute the vertex normals on the mesh.
bool CheckIfVertexNormalsCCW()
 Compares the normals calculated by doing cross-products between the polygon vertex and by the ones stored in the normal array.
bool CheckSamePointTwice()
 Verify if the mesh has polygons that are defined on the same point more than once.
int RemoveBadPolygons()
 Remove bad polygons from a mesh.

Polygon Management

void BeginPolygon(int pMaterial=-1, int pTexture=-1, int pGroup=-1, bool pLegacy=true)
 Begin writing a polygon.
void BeginPolygonExt(int pMaterial, int *pTextures)
 Begin writing a polygon.
void AddPolygon(int pIndex, int pTextureUVIndex=-1)
 Add an index to a control point (i.e.
void EndPolygon()
 End writing a polygon.
int GetPolygonCount() const
 Get the polygon count of this mesh.
int GetPolygonSize(int pPolygonIndex) const
 Get the number of polygon vertices in a polygon.
int GetPolygonGroup(int pPolygonIndex) const
 Get the group index assigned to a polygon.
int GetPolygonVertex(int pPolygonIndex, int pPositionInPolygon) const
 Get a polygon vertex (i.e.
void GetPolygonVertexNormal(int pPolyIndex, int pVertexIndex,KFbxVector4&pNormal) const
 Get the normal associated with a polygon/vertex.
int * GetPolygonVertices() const
 Get the array of polygon vertices (i.e.
int GetPolygonVertexCount() const
 Gets the number of polygon vertices in the mesh.
int GetPolygonVertexIndex(int pPolygonIndex) const
 Gets the start index into the array returned byGetPolygonVertices()for the given polygon.
int RemovePolygon(int pPolygonIndex)
 Remove this polygon from the mesh.

Texture UV Utility Functions.

The functions you will find in this section are utility functions to handle UV coordinates quickly. Internaly they refer toKFbxLayerandKFbxLayerElementUVmethods to do the work. These functions are only working on Layer 0. Use theKFbxLayermethods directly to access other layers.

void InitTextureUV(int pCount,KFbxLayerElement::ELayerElementTypepTypeIdentifier=KFbxLayerElement::eDIFFUSE_TEXTURES)
 Init texture UV coordinates.
void AddTextureUV(KFbxVector2pUV,KFbxLayerElement::ELayerElementTypepTypeIdentifier=KFbxLayerElement::eDIFFUSE_TEXTURES)
 Add texture UV coordinates.
int GetTextureUVCount(KFbxLayerElement::ELayerElementTypepTypeIdentifier=KFbxLayerElement::eDIFFUSE_TEXTURES)
 Get the number of texture UV coordinates.
int GetUVLayerCount()
 Get the number of layer containing at least one channel UVMap.
KArrayTemplate
<KFbxLayerElement::ELayerElementType
GetAllChannelUV(int pLayer)
 Get an array of UV of the different UV set for a layer.

Material, Texture and UV Indices Utility Functions.

The functions you will find in this section are utility functions to handle Material, Texture and UV indices. Internaly they refer toKFbxLayerandKFbxLayerElementmethods to do the work. These functions are only working on Layer 0. Use theKFbxLayermethods directly to access other layers.

void InitMaterialIndices(KFbxLayerElement::EMappingModepMappingMode)
 Initialize material indices.
void InitTextureIndices(KFbxLayerElement::EMappingModepMappingMode,KFbxLayerElement::ELayerElementTypepTextureType)
 Initialize texture indices.
void InitTextureUVIndices(KFbxLayerElement::EMappingModepMappingMode,KFbxLayerElement::ELayerElementTypepTypeIdentifier=KFbxLayerElement::eDIFFUSE_TEXTURES)
 Initialize texture UV indices.
int GetTextureUVIndex(int pPolygonIndex, int pPositionInPolygon,KFbxLayerElement::ELayerElementTypepTypeIdentifier=KFbxLayerElement::eDIFFUSE_TEXTURES)
 Get a texture UV index associated with a polygon vertex (i.e.
void SetTextureUVIndex(int pPolygonIndex, int pPositionInPolygon, int pIndex,KFbxLayerElement::ELayerElementTypepTypeIdentifier)
 Set a texture UV index associated with a polygon vertex (i.e.

Point Spliting/Merging utility functions

void BuildSplitList(KArrayTemplate<KArrayOfDuplicateVertex*>&pSplitList,ESplitObjectpObject)
 Insert the DuplicateVertex information in the pSplitList for the points that have to be splited depending on pObject value.
void SplitPointsForHardEdge(KArrayTemplate<KArrayOfDuplicateVertex*>&pSplitList,KFbxLayerElement::ELayerElementTypepTypeIdentifier=KFbxLayerElement::eDIFFUSE_TEXTURES)
 Split the points specified in the list.
bool BuildMergeList(KArrayTemplate<int>&pMergeList,ESplitObjectpObject, bool pExport=false)
 Insert the new indexes of the object that have to be merged.
void MergePointsForPolygonVerteNormals(KArrayTemplate<int>&pMergeList)
 Merge the points specified in the list.

Edge management functions

void BuildMeshEdgeArray()
 Automatically generate edge data for the mesh.
int GetMeshEdgeCount() const
 Query the number of edges defined on this mesh.
int GetMeshEdgeIndex(int pStartVertexIndex, int pEndVertexIndex, bool&pReversed)
 Get the index for the edge between the given vertices.
int GetMeshEdgeIndexForPolygon(int pPolygon, int pPositionInPolygon)
 Automatically generate edge data for the mesh.
void GetMeshEdgeVertices(int pEdgeIndex, int&pStartVertexIndex, int&pEndVertexIndex)
 Get the vertices for the given edge.
void BeginGetMeshEdgeVertices()
 Use this method in before calling GetMeshEdgeVertices if making several calls to that method.
void EndGetMeshEdgeVertices()
 Automatically generate edge data for the mesh.
void SetMeshEdgeCount(int pEdgeCount)
 Presets the number edge data elements.
void SetMeshEdge(int pEdgeIndex, int pValue)
 Sets element in edge array to specific value.
int AddMeshEdgeIndex(int pStartVertexIndex, int pEndVertexIndex, bool pCheckForDuplicates)
 Add an edge with the given start/end points.
int SetMeshEdgeIndex(int pEdgeIndex, int pStartVertexIndex, int pEndVertexIndex, bool pCheckForDuplicates)
 Automatically generate edge data for the mesh.
void BeginAddMeshEdgeIndex()
 Call this before calling AddMeshEdgeIndex or SetMeshEdgeIndex to increase peformance.
void EndAddMeshEdgeIndex()
 See BeginAddMeshEdgeIndex.
int AddMeshEdgeIndexForPolygon(int pPolygonIndex, int pPositionInPolygon)
 Adds an edge for the specified polygon, and edge number within the polygon see SetMeshEdgeIndex for notes the the parameters.
bool SetMeshEdgeIndex(int pEdgeIndex, int pPolygonIndex, int pPositionInPolygon)
 Sets the specified edge to the specified polygon's edge.
void ComputeComponentMaps(KFbxComponentMap&pEdgeToPolyMap, KFbxComponentMap&pPolyToEdgeMap)
 Automatically generate edge data for the mesh.
bool IsTriangleMesh() const
 Determines if the mesh is composed entirely of triangles.

Public Member Functions

virtual EAttributeType GetAttributeType() const
 Return the type of node attribute.

Classes

class KDuplicateVertex
 Internal structure used to keep the duplicate vertex information.More...
class KVertexNormalInfo
 Internal structure used to compute the normals on a mesh.More...

Member Typedef Documentation

Object of interest when spliting.

Definition at line380of filekfbxmesh.h.

Member Enumeration Documentation

Object of interest when spliting.

Enumerator:
eBY_NORMAL Each splited point will have a different normal for polygon/vertex.

This is for normal mapping emulation.

Definition at line341of filekfbxmesh.h.

Member Function Documentation

virtual EAttributeType GetAttributeType( ) const[virtual]

Return the type of node attribute.

Returns:
Return the type of this node attribute which isEAttributeType::eMESH.

Reimplemented fromKFbxGeometry.

void BeginPolygon(int pMaterial=-1,
int pTexture=-1,
int pGroup=-1,
bool pLegacy=true 
)

Begin writing a polygon.

Parameters:
pMaterial Index of material to assign to this polygon if material mapping type iseBY_POLYGON. Otherwise it must be-1.
pTexture Index of texture to assign to this polygon if texture mapping type iseBY_POLYGON. Otherwise it must be-1.
pGroup Group index assigned to polygon.
pLegacy When set totrue, automatically create a LayerElement of type Texture; this was the old behavior.

void BeginPolygonExt(int pMaterial,
int * pTextures 
)

Begin writing a polygon.

Parameters:
pMaterial Index of material to assign to this polygon if material mapping type iseBY_POLYGON. Otherwise it must be-1.
pTextures Array of index of texture to assign to this polygon if texture mapping type iseBY_POLYGON. Otherwise it must be an array of-1.

void AddPolygon(int pIndex,
int pTextureUVIndex=-1 
)

Add an index to a control point (i.e.

a polygon vertex) to the current polygon.

Parameters:
pIndex Index to a control point (i.e. a polygon vertex).
pTextureUVIndex Index of texture UV coordinates to assign to this polygon if texture UV mapping type iseBY_POLYGON_VERTEX. Otherwise it must be-1.

void EndPolygon( ) 

End writing a polygon.

int GetPolygonCount( ) const[inline]

Get the polygon count of this mesh.

Returns:
Return the number of polygons in the mesh.

Definition at line121of filekfbxmesh.h.

int GetPolygonSize(int pPolygonIndex ) const[inline]

Get the number of polygon vertices in a polygon.

Parameters:
pPolygonIndex Index of the polygon.
Returns:
The number of polygon vertices in the indexed polygon. If the polygon index is out of bounds, return -1.

Definition at line128of filekfbxmesh.h.

int GetPolygonGroup(int pPolygonIndex ) const

Get the group index assigned to a polygon.

Parameters:
pPolygonIndex Index of the polygon.
Returns:
Group index assigned to a polygon. If the polygon index is out of bounds, return -1.

int GetPolygonVertex(int pPolygonIndex,
int pPositionInPolygon 
)const[inline]

Get a polygon vertex (i.e.

an index to a control point).

Parameters:
pPolygonIndex Index of polygon. The valid range for this parameter is 0 toKFbxMesh::GetPolygonCount().
pPositionInPolygon Position of polygon vertex in indexed polygon. The valid range for this parameter is 0 toKFbxMesh::GetPolygonSize(pPolygonIndex).
Returns:
Return the polygon vertex indexed or -1 if the requested vertex does not exists.

Definition at line147of filekfbxmesh.h.

void GetPolygonVertexNormal(int pPolyIndex,
int pVertexIndex,
KFbxVector4pNormal 
)const

Get the normal associated with a polygon/vertex.

Parameters:
pPolyIndex Index of the polygon.
pVertexIndex Index of the vertex in the polygon space.
pNormal The returned normal.
Remarks:
pNormalremain unchanged if the requested vertex does not exists.

int* GetPolygonVertices( ) const

Get the array of polygon vertices (i.e.

index to control points). This array is a concatenation of the list of polygon vertices of all the polygons. Example: a mesh made of 2 triangles [1,2,3] and [2,3,4] results in [1,2,3,2,3,4]. The first polygon starts at position 0 and the second at position 3.

int GetPolygonVertexCount( ) const

Gets the number of polygon vertices in the mesh.

int GetPolygonVertexIndex(int pPolygonIndex ) const

Gets the start index into the array returned byGetPolygonVertices()for the given polygon.

Parameters:
pPolygonIndex The polygon to query
Returns:
An index into theGetPolygonVertices()array

int RemovePolygon(int pPolygonIndex ) 

Remove this polygon from the mesh.

Update layers accordingly.

Parameters:
pPolygonIndex Index of the polygon.
Returns:
Polygon index. If the polygon index is out of bounds, return -1.

void InitTextureUV(int pCount,
KFbxLayerElement::ELayerElementType pTypeIdentifier=KFbxLayerElement::eDIFFUSE_TEXTURES 
)

Init texture UV coordinates.

Parameters:
pCount Number of texture UV elements.
pTypeIdentifier 
Remarks:
pCountmust equal the number of control points of the Mesh if the UV mapping mode isKFbxLayerElement::eBY_CONTROL_POINT.

void AddTextureUV(KFbxVector2 pUV,
KFbxLayerElement::ELayerElementType pTypeIdentifier=KFbxLayerElement::eDIFFUSE_TEXTURES 
)

Add texture UV coordinates.

Appends a new element at the end of the array of texture UV coordinates.

Parameters:
pUV Texture UV coordinates, ranging between0and1.
pTypeIdentifier 
Remarks:
The final number of texture UV elements must equal the number of control points if the UV mapping mode isKFbxLayerElement::eBY_CONTROL_POINT.

int GetTextureUVCount(KFbxLayerElement::ELayerElementType pTypeIdentifier=KFbxLayerElement::eDIFFUSE_TEXTURES ) 

Get the number of texture UV coordinates.

Parameters:
pTypeIdentifier Type of the layer.

int GetUVLayerCount( ) 

Get the number of layer containing at least one channel UVMap.

KArrayTemplate<KFbxLayerElement::ELayerElementType>GetAllChannelUV(int pLayer ) 

Get an array of UV of the different UV set for a layer.

Parameters:
pLayer Index of the layer.

void InitMaterialIndices(KFbxLayerElement::EMappingMode pMappingMode ) 

Initialize material indices.

Parameters:
pMappingMode The mapping mode. This function must be called after functionKFbxGeometryBase::InitControlPoints(). The material indices refer to the position of a material in the KFbxLayerElementMaterial's direct array. SeeKFbxLayerElementMaterialfor more details. Supported mapping types areeBY_CONTROL_POINT,eBY_POLYGONandeALL_SAME.
  • If mapping mode iseBY_CONTROL_POINT, there will be as many indices in the material index array as there are control points.
  • If mapping mode iseBY_POLYGON, there will be as many indices in the material index array as there are polygons in the mesh.
  • If mapping mode iseALL_SAME, there will be only one index in the material index array.
Remarks:
This function will set the Reference mode of theKFbxLayerElementMaterialon layer 0 toeINDEX_TO_DIRECT.

void InitTextureIndices(KFbxLayerElement::EMappingMode pMappingMode,
KFbxLayerElement::ELayerElementType pTextureType 
)

Initialize texture indices.

Parameters:
pMappingMode The mapping mode. The texture indices refer to the position of a texture in the KFbxLayerElementTexture's direct array. SeeKFbxLayerElementTexturefor more details. Supported mapping modes areeBY_POLYGONandeALL_SAME.
  • If mapping mode iseBY_POLYGON, there will be as many indices in the texture index array as there are polygons in the mesh.
  • If mapping mode iseALL_SAME, there will be only one index in the texture index array.
pTextureType 
Remarks:
This function will set the Reference mode of theKFbxLayerElementTextureon layer 0 toeINDEX_TO_DIRECT.

void InitTextureUVIndices(KFbxLayerElement::EMappingMode pMappingMode,
KFbxLayerElement::ELayerElementType pTypeIdentifier=KFbxLayerElement::eDIFFUSE_TEXTURES 
)

Initialize texture UV indices.

Parameters:
pMappingMode The mapping mode. The texture UV indices refer to the index of an element in the KFbxLayerElementTexture's direct array. SeeKFbxLayerElementTexturefor more details. Supported mapping types areeBY_CONTROL_POINT,eBY_POLYGON_VERTEXandeALL_SAME.
  • If mapping mode iseBY_CONTROL_POINT, there will be as many indices in the UV index array as there are control points. This will also set the Reference mode of theKFbxLayerElementUVon layer 0 toeDIRECT.
  • If mapping mode iseBY_POLYGON_VERTEX, there will be an index in the UV index array for each vertex, for each polygon it is part of. This will also set the Reference mode of theKFbxLayerElementUVon layer 0 toeINDEX_TO_DIRECT.
  • If mapping mode iseALL_SAME, there will be no index in the UV index array. This will also set the Reference mode of theKFbxLayerElementUVon layer 0 toeDIRECT.
pTypeIdentifier 

int GetTextureUVIndex(int pPolygonIndex,
int pPositionInPolygon,
KFbxLayerElement::ELayerElementType pTypeIdentifier=KFbxLayerElement::eDIFFUSE_TEXTURES 
)

Get a texture UV index associated with a polygon vertex (i.e.

an index to a control point).

Parameters:
pPolygonIndex Index of polygon. The valid range for this parameter is 0 toKFbxMesh::GetPolygonCount().
pPositionInPolygon Position of polygon vertex in indexed polygon. The valid range for this parameter is 0 to KFbxMesh::GetPolygonSize(pPolygonIndex).
pTypeIdentifier 
Returns:
Return a texture UV index.
Remarks:
This function only works if the texture UV mapping mode is set toeBY_POLYGON_VERTEX, otherwise it returns -1.

void SetTextureUVIndex(int pPolygonIndex,
int pPositionInPolygon,
int pIndex,
KFbxLayerElement::ELayerElementType pTypeIdentifier 
)

Set a texture UV index associated with a polygon vertex (i.e.

an index to a control point).

Parameters:
pPolygonIndex Index of polygon. The valid range for this parameter is 0 toKFbxMesh::GetPolygonCount().
pPositionInPolygon Position of polygon vertex in indexed polygon. The valid range for this parameter is 0 to KFbxMesh::GetPolygonSize(pPolygonIndex).
pIndex The index of the texture UV we want to assign to the polygon vertex.
pTypeIdentifier 
Remarks:
This function only works if the texture UV mapping type is set toeBY_POLYGON_VERTEX.

void Reset( ) 

Reset the mesh to default values.

Frees and set toNULLall layers and clear the polygon and the control point array.

void ComputeVertexNormals(bool pCW=false ) 

Compute the vertex normals on the mesh.

The normals are per vertex and are the average of all the polygon normals associated with each vertex.

Parameters:
pCW True if the normals are calculated clockwise, false otherwise (counter-clockwise).

bool CheckIfVertexNormalsCCW( ) 

Compares the normals calculated by doing cross-products between the polygon vertex and by the ones stored in the normal array.

Returns:
falseif ALL of them are Clockwise. Returnstrueotherwise.

bool CheckSamePointTwice( ) 

Verify if the mesh has polygons that are defined on the same point more than once.

Returns:
true if the mesh has that kind of polygon, false otherwise.

int RemoveBadPolygons( ) 

Remove bad polygons from a mesh.

Degenerate polygons use a vertex more than once. Remove them from the mesh and from the layer element indices as needed.

Returns:
Number of polygons removed from the mesh, -1 if an error occured.

void BuildSplitList(KArrayTemplate<KArrayOfDuplicateVertex*>& pSplitList,
ESplitObject pObject 
)

Insert the DuplicateVertex information in the pSplitList for the points that have to be splited depending on pObject value.

Parameters:
pSplitList The list containing theKDuplicateVertexinformation of the points that will be splited.
pObject The object of interest of the split.

void SplitPointsForHardEdge(KArrayTemplate<KArrayOfDuplicateVertex*>& pSplitList,
KFbxLayerElement::ELayerElementType pTypeIdentifier=KFbxLayerElement::eDIFFUSE_TEXTURES 
)

Split the points specified in the list.

Parameters:
pSplitList The List containing the information on the points that will be splited.
pTypeIdentifier 

bool BuildMergeList(KArrayTemplate<int>& pMergeList,
ESplitObject pObject,
bool pExport=false 
)

Insert the new indexes of the object that have to be merged.

Parameters:
pMergeList The list that will contain the indexes of the objects to merge.
pObject The object of interest of the merge.
pExport If set totrue, include the duplicate indexes in the merge list.

void MergePointsForPolygonVerteNormals(KArrayTemplate<int>& pMergeList ) 

Merge the points specified in the list.

Parameters:
pMergeList list containing the information on the points that will be merge

void BuildMeshEdgeArray( ) 

Automatically generate edge data for the mesh.

Clears all previously stored edge information

int GetMeshEdgeCount( ) const

Query the number of edges defined on this mesh.

Returns:
The number of edges defined for this mesh

int GetMeshEdgeIndex(int pStartVertexIndex,
int pEndVertexIndex,
bool& pReversed 
)

Get the index for the edge between the given vertices.

Note that the result of this method is the same if pStartVertexIndex and pEndVertexIndex are swapped.

Parameters:
pStartVertexIndex The starting point of the edge
pEndVertexIndex The ending point of the edge
pReversed flag will be set to true if the reverse edge is found, false otherwise
Returns:
-1 if no edge exists for the given pair of vertices

int GetMeshEdgeIndexForPolygon(int pPolygon,
int pPositionInPolygon 
)

Automatically generate edge data for the mesh.

Clears all previously stored edge information

void GetMeshEdgeVertices(int pEdgeIndex,
int& pStartVertexIndex,
int& pEndVertexIndex 
)

Get the vertices for the given edge.

Note that the values returned are indices into the control point array.

Parameters:
pEdgeIndex The edge to query
pStartVertexIndex The edge's starting point will be stored here
pEndVertexIndex The edge's starting point will be stored here

void BeginGetMeshEdgeVertices( ) 

Use this method in before calling GetMeshEdgeVertices if making several calls to that method.

Once done calling that method, call EndGetMeshEdgeVertices. This will optimize access time. Do not modify the mesh inbetween calls to BeginGetMeshEdgeVertices and EndGetMeshEdgeVertices.

void EndGetMeshEdgeVertices( ) 

Automatically generate edge data for the mesh.

Clears all previously stored edge information

void SetMeshEdgeCount(int pEdgeCount ) 

Presets the number edge data elements.

Parameters:
pEdgeCount The number of edges to allocate

void SetMeshEdge(int pEdgeIndex,
int pValue 
)[inline]

Sets element in edge array to specific value.

Parameters:
pEdgeIndex The edge index
pValue The edge data

Definition at line481of filekfbxmesh.h.

int AddMeshEdgeIndex(int pStartVertexIndex,
int pEndVertexIndex,
bool pCheckForDuplicates 
)

Add an edge with the given start/end points.

Note that the inserted edge may start at the given end point, and end at the given start point.

Parameters:
pStartVertexIndex The starting point of the edge
pEndVertexIndex The ending point of the edge.
pCheckForDuplicates Set to true to check if the mesh already contains an edge with these two points. Can be set to false to speed up this method, when the incoming edges are known to be consistent.
Returns:
Edge index of the new edge, or -1 on failure (edge/reverse edge already exists, no face using these 2 points consecutively )

int SetMeshEdgeIndex(int pEdgeIndex,
int pStartVertexIndex,
int pEndVertexIndex,
bool pCheckForDuplicates 
)

Automatically generate edge data for the mesh.

Clears all previously stored edge information

void BeginAddMeshEdgeIndex( ) 

Call this before calling AddMeshEdgeIndex or SetMeshEdgeIndex to increase peformance.

Once finished adding/setting edges EndAddMeshEdgeIndex should be called.

void EndAddMeshEdgeIndex( ) 

See BeginAddMeshEdgeIndex.

int AddMeshEdgeIndexForPolygon(int pPolygonIndex,
int pPositionInPolygon 
)

Adds an edge for the specified polygon, and edge number within the polygon see SetMeshEdgeIndex for notes the the parameters.

Parameters:
pPolygonIndex The polygon
pPositionInPolygon The edge within the polygon
Returns:
edge id or -1 if failed.

bool SetMeshEdgeIndex(int pEdgeIndex,
int pPolygonIndex,
int pPositionInPolygon 
)

Sets the specified edge to the specified polygon's edge.

Note that the position in polygon ranges from 0 to GetPolygonSize(pPolygonindex) - 1 and represents the edge from GetPolygonVertex(pPolygonIndex, pPositionInPolygon) to GetPolygonVertex( pPolygonIndex, pPositionInPolygon + 1 ) or from pPositionInPolygon to 0 if pPositionInPolygon == GetPolygonSize(pPolygonindex) - 1

Parameters:
pEdgeIndex The edge
pPolygonIndex The polygon
pPositionInPolygon The specific edge number in the polygon
Returns:
true on success, false on failure. ( edge for the poly and position already exists )

void ComputeComponentMaps(KFbxComponentMap& pEdgeToPolyMap,
KFbxComponentMap& pPolyToEdgeMap 
)

Automatically generate edge data for the mesh.

Clears all previously stored edge information

bool IsTriangleMesh( ) const

Determines if the mesh is composed entirely of triangles.

Returns:
true if all polygons are triangles, false otherwise