#include<kfbxcontrolset.h>
Definition at line145of filekfbxcontrolset.h.
Public Member Functions | |
KFbxControlSetLink() | |
Default constructor. | |
KFbxControlSetLink(constKFbxControlSetLink&pControlSetLink) | |
Copy constructor. | |
KFbxControlSetLink& | operator=(constKFbxControlSetLink&pControlSetLink) |
Assignment operator. | |
void | Reset() |
Reset to default values. | |
Public Attributes | |
KFbxNode* | mNode |
The character's node in a hierarchy linked to this control set link. | |
KString | mTemplateName |
A template name is a naming convention that is used to automatically map the nodes of other skeletons that use the same naming convention for automatic characterization. |
Default constructor.
KFbxControlSetLink | ( | constKFbxControlSetLink& | pControlSetLink | ) |
Copy constructor.
pControlSetLink | Given object. |
KFbxControlSetLink&operator= | ( | constKFbxControlSetLink& | pControlSetLink | ) |
Assignment operator.
void Reset | ( | ) |
Reset to default values.
Member mNode is set toNULL
and member mTemplateName is cleared.
The character's node in a hierarchy linked to this control set link.
Definition at line167of filekfbxcontrolset.h.
A template name is a naming convention that is used to automatically map the nodes of other skeletons that use the same naming convention for automatic characterization.
Definition at line171of filekfbxcontrolset.h.