File textures, procedural, and map channels
 
 
 

The Maya FBX Plug-in supports texture files in almost any standard material channel. Anything that you map in the Color, Bump mapping and other channels translate to FBX, as long as they are not procedural maps.

Map channel Support
Color Supported
Transparency Supported
Ambient color Supported
Incandescence Supported
Bump Supported
Diffuse Supported
Cosine power Supported
Specular color Supported
Reflectivity Supported
Reflected color Supported

The FBX plug-in supports file texture maps. If you are using either 2D or 3D procedural textures, convert them to a file texture first.

NoteThe FBX plug-in ignores any maps applied to unsupported channels on export. The FBX plug-in also does not translate other shader types such as DirectX and mental ray.