The
following is a list of known limitations for this version of the Maya FBX Plug-in:
Memory
issues can occur when you use scenes with a large polygon count. If
these problems occur, keep your scene minimal and avoid excessive polygon
counts.
While
the Maya FBX Plug-in retains the Bump Mapping image map, the Bump Depth
value itself is ignored when you export. Bump Depth values are reset
to 1.0 on import.
The
plug-in converts Photometric lights to Standard lights but they
lose any Photometric-specific values.
The Maya FBX Plug-in does
not export subdivision surfaces.
Spline
CV (Control Vertices) are supported, but EP (Edit Points) are converted
to CV curves
For
improved interoperability, the plug-in converts default “auto” key types
on export to ensure curve fidelity in the destination application.