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Home: Autodesk 3ds Max FBX Plug-in Online Help
 Scene units converted to:

Advanced options

UI
                
               
             
             
            
            Axis conversion
          
       
       
       
       
      The
         FBX export plug-ins have two options for Axis Conversion, in the
         UI. Y-up, or Z-up.
      
      When you use the Autodesk
         Media & Entertainment preset, the 3ds Max FBX Plug-in exports using the
         Y-Up Axis. Since 3ds Max is natively Z-Up, a conversion must take
         place.
      
      You can export your scene
         to a Z-up axis if the destination application does not support the
         Y-up world axis and cannot convert the Z-up world axis of your scene.
      
      NoteThe exporter applies
            Axis Conversions only to root elements of the outgoing scene. If
            you have animation on a root object that must be converted on export,
            these animation curves are resampled to apply the proper axis conversion.
            To avoid resampling of these animation curves, make sure to add
            a Root Node (dummy object) as a parent of the animated object in
            your scene, before you export to FBX.