Because of type limitations in FBX files, the following conversions are applied.
Exported from 3ds Max | Becomes in FBX |
---|---|
Float | REAL |
Boolean | BOOL |
Integer | INTEGER |
Color | COLOR |
Array | INTEGER |
Node | ignored. |
TextureMap | ignored. The plug-in cannot retrieve the minimum and maximum values of this property, so they are not considered. |
Imported FBX | Becomes in 3ds Max |
---|---|
REAL | Float |
BOOL | Boolean |
INTEGER | Integer |
COLOR | Color |
VECTOR3 | Float |