Because of type limitations in FBX files, the following conversions are applied.
| Exported from 3ds Max | Becomes in FBX |
|---|---|
| Float | REAL |
| Boolean | BOOL |
| Integer | INTEGER |
| Color | COLOR |
| Array | INTEGER |
| Node | ignored. |
| TextureMap | ignored. The plug-in cannot retrieve the minimum and maximum values of this property, so they are not considered. |
| Imported FBX | Becomes in 3ds Max |
|---|---|
| REAL | Float |
| BOOL | Boolean |
| INTEGER | Integer |
| COLOR | Color |
| VECTOR3 | Float |