Because of type limitations in FBX files, the following conversions are applied.
| Exported from 3ds Max | Becomes in FBX | 
|---|---|
| Float | REAL | 
| Boolean | BOOL | 
| Integer | INTEGER | 
| Color | COLOR | 
| Array | INTEGER | 
| Node | ignored. | 
| TextureMap | ignored. The plug-in cannot retrieve the minimum and maximum values of this property, so they are not considered. | 
| Imported FBX | Becomes in 3ds Max | 
|---|---|
| REAL | Float | 
| BOOL | Boolean | 
| INTEGER | Integer | 
| COLOR | Color | 
| VECTOR3 | Float |