Exporting from Maya to
an FBX file
To export your Maya
- Launch Maya.
- Select File > Export All,
or File > Export Selection.
The Export All, or Export Selection dialog
- Select FBX from
File of Type menu.
NoteIf you do not see
the FBX file extension in the File of Type menu,
activate fbxmaya.mll in Maya's Plug-in Manager.
- Enter a name for the FBX file you want
- The FBX Export options
appear at the right of the Maya Export dialog
- Set the export options you want to use
or select a preset from the Presets menu.
The Autodesk Media and Entertainment preset contains
the best balance of options for a general animation workflow. The Autodesk MotionBuilder
preset contains options set for character animation using Maya
Selecting a preset for
more information about presets.
- Click Export in
the Maya Export dialog box.
- If conversions or errors occur during
the export process, the Warning Manager reports
them at the end of the export process. See
Show/Hide Warning Manager for
information about the Warning Manager.
NoteThere is a difference
between “Errors” vs. “Warnings”. The plug-in reports an error when
something unexpected occurs. When the plug-in reports an error,
it indicates that the consequences of that error are unknown. Warnings
inform users when the plug-in applies conversions to the source data
to convert the data into a format that the destination application