Definition in file conventions.h.
Go to the source code of this file.
Defines |
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#define | sHLSL "HLSL" |
#define | sGLSL "GLSL" |
#define | sCGFX "CGFX" |
#define | sMentalRaySL "MentalRaySL" |
#define | sDirectX "DirectX" |
#define | sOpenGL "OpenGL" |
#define | sMentalRay "MentalRay" |
#define | sPreview "PreviewColorAPI" |
#define | ImplementationPreview "ImplementationPreview" |
#define | ImplementationMentalRay "ImplementationMentalRay" |
#define | ImplementationCGFX "ImplementationCGFX" |
#define | ImplementationHLSL "ImplementationHLSL" |
#define | ImplementaitonOGS "ImplementationOGS" |
#define | ImplementationNone "ImplementationNone" |
#define | ImplementationAdditionalFiles "AdditionalFiles" |
#define | FBXSDK_TYPE_ENVIRONMENT "KFbxEnvironment" |
#define | FBXSDK_TYPE_LIGHT "KFbxLight" |
#define | FBXSDK_TYPE_PROCEDURALGEOMETRY "KFbxProceduralGeometry" |
#define | FBXSDK_TYPE_SURFACEMATERIAL "KFbxSurfaceMaterial" |
#define | FBXSDK_TYPE_TEXTURE "KFbxTexture" |
#define | FBXSDK_TYPE_SWATCHSCENE "KFbxSwatchScene" |
#define | ADSK_TYPE_ENVIRONMENT "ADSKEnvironmentDefinition" |
#define | ADSK_TYPE_LIGHT "ADSKLightDefinition" |
#define | ADSK_TYPE_PROCEDURALGEOMETRY "ADSKProceduralGeometryDefinition" |
#define | ADSK_TYPE_SURFACEMATERIAL "ADSKSurfaceMaterialDefinition" |
#define | ADSK_TYPE_TEXTURE "ADSKTextureDefinition" |
#define | ADSK_TYPE_SWATCHSCENE "ADSKSwatchSceneDefinition" |
#define | ADSK_UI_DEFINITION_URL "UIDefinition" |
#define ADSK_TYPE_ENVIRONMENT "ADSKEnvironmentDefinition" |
Definition at line 88 of file conventions.h.
#define ADSK_TYPE_LIGHT "ADSKLightDefinition" |
Definition at line 89 of file conventions.h.
#define ADSK_TYPE_PROCEDURALGEOMETRY "ADSKProceduralGeometryDefinition" |
Definition at line 90 of file conventions.h.
#define ADSK_TYPE_SURFACEMATERIAL "ADSKSurfaceMaterialDefinition" |
Definition at line 91 of file conventions.h.
#define ADSK_TYPE_SWATCHSCENE "ADSKSwatchSceneDefinition" |
Definition at line 93 of file conventions.h.
#define ADSK_TYPE_TEXTURE "ADSKTextureDefinition" |
Definition at line 92 of file conventions.h.
#define ADSK_UI_DEFINITION_URL "UIDefinition" |
Definition at line 96 of file conventions.h.
#define FBXSDK_TYPE_ENVIRONMENT "KFbxEnvironment" |
Definition at line 80 of file conventions.h.
#define FBXSDK_TYPE_LIGHT "KFbxLight" |
Definition at line 81 of file conventions.h.
#define FBXSDK_TYPE_PROCEDURALGEOMETRY "KFbxProceduralGeometry" |
Definition at line 82 of file conventions.h.
#define FBXSDK_TYPE_SURFACEMATERIAL "KFbxSurfaceMaterial" |
Definition at line 83 of file conventions.h.
#define FBXSDK_TYPE_SWATCHSCENE "KFbxSwatchScene" |
Definition at line 85 of file conventions.h.
#define FBXSDK_TYPE_TEXTURE "KFbxTexture" |
Definition at line 84 of file conventions.h.
#define ImplementaitonOGS "ImplementationOGS" |
Definition at line 74 of file conventions.h.
#define ImplementationAdditionalFiles "AdditionalFiles" |
Definition at line 77 of file conventions.h.
#define ImplementationCGFX "ImplementationCGFX" |
Definition at line 72 of file conventions.h.
#define ImplementationHLSL "ImplementationHLSL" |
Definition at line 73 of file conventions.h.
#define ImplementationMentalRay "ImplementationMentalRay" |
Definition at line 71 of file conventions.h.
#define ImplementationNone "ImplementationNone" |
Definition at line 75 of file conventions.h.
#define ImplementationPreview "ImplementationPreview" |
Definition at line 70 of file conventions.h.
#define sCGFX "CGFX" |
Definition at line 46 of file conventions.h.
#define sDirectX "DirectX" |
Definition at line 52 of file conventions.h.
#define sGLSL "GLSL" |
Definition at line 45 of file conventions.h.
#define sHLSL "HLSL" |
Definition at line 44 of file conventions.h.
#define sMentalRay "MentalRay" |
Definition at line 54 of file conventions.h.
#define sMentalRaySL "MentalRaySL" |
Definition at line 47 of file conventions.h.
#define sOpenGL "OpenGL" |
Definition at line 53 of file conventions.h.
#define sPreview "PreviewColorAPI" |
Definition at line 55 of file conventions.h.