#include
<kfbxgeometryconverter.h>
Definition at line 72 of file kfbxgeometryconverter.h.
| Triangulation | |
| KFbxMesh * | TriangulateMesh (KFbxMesh const *pMesh) | 
| Triangulate a mesh. | |
| KFbxMesh * | TriangulatePatch (KFbxPatch const *pPatch) | 
| Triangulate a patch. | |
| KFbxMesh * | TriangulateNurb (KFbxNurb const *pNurb) | 
| Triangulate a nurb. | |
| bool | TriangulateInPlace (KFbxNode *pNode) | 
| Triangulate a mesh, patch or nurb contained
in a node and preserve the skins and shapes animation channels. | |
| bool | AddAlternateGeometry (KFbxNode *pNode, KFbxGeometry *pSrcGeom, KFbxGeometry *pAltGeom, KFbxWeightedMapping *pSrcToAltWeightedMapping, bool pConvertDeformations) | 
| Add an "alternate" geometry to the node. | |
| bool | ConvertGeometryAnimation (KFbxNode *pNode, KFbxGeometry *pSrcGeom, KFbxGeometry *pDstGeom) | 
| Convert skins and shapes from source to
destination geometry. | |
| bool | ComputeGeometryControlPointsWeightedMapping (KFbxGeometry *pSrcGeom, KFbxGeometry *pDstGeom, KFbxWeightedMapping *pSrcToDstWeightedMapping, bool pSwapUV=false) | 
| Compute a "vertex-correspondence" table that
helps passing from source to destination geometry. | |
| Geometry Conversion | |
| KFbxNurb * | ConvertPatchToNurb (KFbxPatch *pPatch) | 
| Convert from patch to nurb. | |
| bool | ConvertPatchToNurbInPlace (KFbxNode *pNode) | 
| Convert a patch contained in a node to a
nurb. | |
| KFbxNurbsSurface * | ConvertPatchToNurbsSurface (KFbxPatch *pPatch) | 
| Convert a patch to nurb surface. | |
| bool | ConvertPatchToNurbsSurfaceInPlace (KFbxNode *pNode) | 
| Convert a patch contained in a node to a
nurb surface. | |
| KFbxNurbsSurface * | ConvertNurbToNurbsSurface (KFbxNurb *pNurb) | 
| Convert a KFbxNurb to
a KFbxNurbsSurface. | |
| KFbxNurb * | ConvertNurbsSurfaceToNurb (KFbxNurbsSurface *pNurb) | 
| Convert a KFbxNurbsSurface
to a KFbxNurb. | |
| bool | ConvertNurbToNurbsSurfaceInPlace (KFbxNode *pNode) | 
| Convert a nurb, contained in a node, to a
nurbs surface. | |
| bool | ConvertNurbsSurfaceToNurbInPlace (KFbxNode *pNode) | 
| Convert a nurb contained in a node to a
nurbs surface. | |
| Nurb UV and Links Swapping | |
| KFbxNurb * | FlipNurb (KFbxNurb *pNurb, bool pSwapUV, bool pSwapClusters) | 
| Flip UV and/or skin clusters of a nurb. | |
| KFbxNurbsSurface * | FlipNurbsSurface (KFbxNurbsSurface *pNurb, bool pSwapUV, bool pSwapClusters) | 
| Flip UV and/or skin clusters of a nurb
surface. | |
| Normals By Polygon Vertex Emulation | |
| bool | EmulateNormalsByPolygonVertex (KFbxMesh *pMesh) | 
| Emulate normals by polygon vertex mode for a
mesh. | |
| bool | ComputeEdgeSmoothingFromNormals (KFbxMesh *pMesh) const | 
| Create edge smoothing information from
polygon-vertex mapped normals. | |
| bool | ComputePolygonSmoothingFromEdgeSmoothing (KFbxMesh *pMesh, int pIndex=0) const | 
| Convert edge smoothing to polygon smoothing
group. | |
| bool | ComputeEdgeSmoothingFromPolygonSmoothing (KFbxMesh *pMesh, int pIndex=0) const | 
| Convert polygon smoothing group to edge
smoothing. | |
| Public Member Functions | |
| KFbxGeometryConverter (KFbxSdkManager *pManager) | |
| ~KFbxGeometryConverter () | |
| KFbxGeometryConverter | ( | KFbxSdkManager * | pManager | ) | 
Triangulate a mesh.
| pMesh | Pointer to the mesh to triangulate. | 
Triangulate a patch.
| pPatch | Pointer to the patch to triangulate. | 
Triangulate a nurb.
| pNurb | Pointer to the nurb to triangulate. | 
| bool TriangulateInPlace | ( | KFbxNode * | pNode | ) | 
Triangulate a mesh, patch or nurb contained in a node and preserve the skins and shapes animation channels.
| pNode | Pointer to the node containing the geometry to triangulate. | 
true on success, or false if the node
attribute is not a mesh, a patch or a nurb.| bool AddAlternateGeometry | ( | KFbxNode * | pNode, | |
| KFbxGeometry * | pSrcGeom, | |||
| KFbxGeometry * | pAltGeom, | |||
| KFbxWeightedMapping * | pSrcToAltWeightedMapping, | |||
| bool | pConvertDeformations | |||
| ) | 
Add an "alternate" geometry to the node.
| pNode | Pointer to the node containing the geometry. | |
| pSrcGeom | Pointer to the source geometry. | |
| pAltGeom | Pointer to the alternate geometry. | |
| pSrcToAltWeightedMapping | Pointer to the weighted mapping table (optional). | |
| pConvertDeformations | Flag used only if parameter pSrcToAltWeightedMapping is a valid
pointer to a weighted mapping table. Set to trueto
convert deformations using the weighted mapping table. | 
true on success, or false if the node
attribute is not a mesh, a patch or a nurb.| bool ConvertGeometryAnimation | ( | KFbxNode * | pNode, | |
| KFbxGeometry * | pSrcGeom, | |||
| KFbxGeometry * | pDstGeom | |||
| ) | 
Convert skins and shapes from source to destination geometry.
| pNode | Pointer to the node containing the geometry. | |
| pSrcGeom | Pointer to the source geometry. | |
| pDstGeom | Pointer to the destination geometry. | 
true on success, false
otherwise.Altought this method is publicly available, its only use in the FBX SDK is internal to some of the conversion routines declared in this class.
| bool ComputeGeometryControlPointsWeightedMapping | ( | KFbxGeometry * | pSrcGeom, | |
| KFbxGeometry * | pDstGeom, | |||
| KFbxWeightedMapping * | pSrcToDstWeightedMapping, | |||
| bool | pSwapUV = false | |||
| ) | 
Compute a "vertex-correspondence" table that helps passing from source to destination geometry.
| pSrcGeom | Pointer to the source geometry. | |
| pDstGeom | Pointer to the destination geometry. | |
| pSrcToDstWeightedMapping | Pointer to the weighted mapping table. | |
| pSwapUV | Set to trueto swap UVs. | 
true on success, false if the
function fails to compute the correspondence.Convert from patch to nurb.
| pPatch | Pointer to the patch to convert. | 
NULL if the conversion fails.| bool ConvertPatchToNurbInPlace | ( | KFbxNode * | pNode | ) | 
Convert a patch contained in a node to a nurb.
Use this function to preserve the patch's skins and shapes animation channels.
| pNode | Pointer to the node containing the patch. | 
true on success, false if the node
attribute is not a patch.| KFbxNurbsSurface* ConvertPatchToNurbsSurface | ( | KFbxPatch * | pPatch | ) | 
Convert a patch to nurb surface.
| pPatch | Pointer to the patch to convert. | 
NULL if conversion
fails.| bool ConvertPatchToNurbsSurfaceInPlace | ( | KFbxNode * | pNode | ) | 
Convert a patch contained in a node to a nurb surface.
Use this function to preserve the patch's skins and shapes animation channels.
| pNode | Pointer to the node containing the patch. | 
true on success, false if the node
attribute is not a patch.| KFbxNurbsSurface* ConvertNurbToNurbsSurface | ( | KFbxNurb * | pNurb | ) | 
Convert a KFbxNurb to a KFbxNurbsSurface.
| pNurb | Pointer to the original nurb | 
| KFbxNurb* ConvertNurbsSurfaceToNurb | ( | KFbxNurbsSurface * | pNurb | ) | 
Convert a KFbxNurbsSurface to a KFbxNurb.
| pNurb | Pointer to the original nurbs surface | 
| bool ConvertNurbToNurbsSurfaceInPlace | ( | KFbxNode * | pNode | ) | 
Convert a nurb, contained in a node, to a nurbs surface.
Use this function to preserve the nurb's skins and shapes animation channels.
| pNode | Pointer to the node containing the nurb. | 
true on success, false otherwise| bool ConvertNurbsSurfaceToNurbInPlace | ( | KFbxNode * | pNode | ) | 
Convert a nurb contained in a node to a nurbs surface.
Use this function to preserve the nurb's skins and shapes animation channels.
| pNode | Pointer to the node containing the nurbs surface. | 
true on success, false otherwiseFlip UV and/or skin clusters of a nurb.
| pNurb | Pointer to the Source nurb. | |
| pSwapUV | Set to trueto swap the UVs. | |
| pSwapClusters | Set to trueto swap the control point indices of
clusters. | 
NULL if the function
fails.| KFbxNurbsSurface* FlipNurbsSurface | ( | KFbxNurbsSurface * | pNurb, | |
| bool | pSwapUV, | |||
| bool | pSwapClusters | |||
| ) | 
Flip UV and/or skin clusters of a nurb surface.
| pNurb | Pointer to the Source nurb surface. | |
| pSwapUV | Set to trueto swap the UVs. | |
| pSwapClusters | Set to trueto swap the control point indices of
clusters. | 
NULL if the function
fails.| bool EmulateNormalsByPolygonVertex | ( | KFbxMesh * | pMesh | ) | 
Emulate normals by polygon vertex mode for a mesh.
| pMesh | Pointer to the mesh object. | 
true on success, false if the number
of normals in the mesh and in its associated shapes don't match the
number of polygon vertices.| bool ComputeEdgeSmoothingFromNormals | ( | KFbxMesh * | pMesh | ) | const | 
Create edge smoothing information from polygon-vertex mapped normals.
Existing smoothing information is removed and edge data is created if none exists on the mesh.
| pMesh | The mesh used to generate edge smoothing. | 
true on success, false
otherwise.Convert edge smoothing to polygon smoothing group.
Existing smoothing information is replaced.
| pMesh | The mesh that contains the smoothing to be converted. | |
| pIndex | The index of the layer smoothing to be converted. | 
true on success, false
otherwise.Convert polygon smoothing group to edge smoothing.
Existing smoothing information is replaced.
| pMesh | The mesh that contains the smoothing to be converted. | |
| pIndex | The index of the layer smoothing to be converted | 
true on success, false
otherwise.