#include
<kfbxmesh.h>
The class can define a geometry with as many n-sided polygons as needed. Users can freely mix triangles, quadrilaterals, and other polygons. Since the mesh-related terminology of the FBX SDK differs a little from the known standards, here are our definitions:
Definition at line 65 of file kfbxmesh.h.
Utility functions |
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enum | ESplitObject { eBY_NORMAL } |
Object of interest when splitting. More... |
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void | Reset () |
Reset the mesh to default values. |
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void | ComputeVertexNormals (bool pCW=false) |
Compute the vertex normals on the mesh.
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bool | CheckIfVertexNormalsCCW () |
Compares the normals calculated by doing
cross-products between the polygon vertex and by the ones stored in
the normal array. |
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bool | CheckSamePointTwice () |
Verify if the mesh has polygons that are
defined on the same point more than once. |
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int | RemoveBadPolygons () |
Remove bad polygons from a mesh. |
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Smooth mesh preview utility functions |
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enum | EMeshSmoothness
{ eHULL, eROUGH, eMEDIUM, eFINE } |
Display Smoothness. More... |
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enum | EBoundaryRule
{ eLEGACY, eCREASE_ALL, eCREASE_EDGES } |
the boundary rule. More... |
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KFbxMesh::EMeshSmoothness | GetMeshSmoothness () const |
Get display smoothness from mesh. |
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void | SetMeshSmoothness (KFbxMesh::EMeshSmoothness pSmoothness) |
Set the mesh display smoothness mode.
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int | GetMeshPreviewDivisionLevels () const |
Get preview subdivision levels from mesh.
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void | SetMeshPreviewDivisionLevels (int pPreviewDivisionLevels) |
Set mesh preview subdivision levels.
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int | GetMeshRenderDivisionLevels () const |
Get render subdivision levels from mesh.
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void | SetMeshRenderDivisionLevels (int pRenderDivisionLevels) |
Set mesh render subdivision levels. |
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bool | GetDisplaySubdivisions () const |
Query whether to display subdivisions
isolines on mesh. |
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void | SetDisplaySubdivisions (bool pDisplySubdivisions) |
Set the DisplySubdivisions state. |
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EBoundaryRule | GetBoundaryRule () const |
Get BoundaryRule from mesh. |
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void | SetBoundaryRule (EBoundaryRule pBoundaryRule) |
Set BoundaryRule for this mesh. |
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bool | GetPreserveBorders () const |
Query whether to preserve borders when
preview smooth mesh is enabled. |
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void | SetPreserveBorders (bool pPreserveBorders) |
Set the state of the PreserveBorders flag.
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bool | GetPreserveHardEdges () const |
Query whether to preserve hard edges when
preview smooth mesh. |
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void | SetPreserveHardEdges (bool pPreserveHardEdges) |
Set the state of the PreserveHardEdges flag.
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bool | GetPropagateEdgeHardness () const |
Query whether to PropagateEdgeHardness when
preview smooth mesh. |
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void | SetPropagateEdgeHardness (bool pPropagateEdgeHardness) |
Set state of the PropagateEdgeHardness flag.
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Polygon Management |
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void | BeginPolygon (int pMaterial=-1, int pTexture=-1, int pGroup=-1, bool pLegacy=true) |
Begins the process of adding a polygon to
the mesh. |
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void | BeginPolygonExt (int pMaterial, int *pTextures) |
Begin writing a polygon. |
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void | AddPolygon (int pIndex, int pTextureUVIndex=-1) |
Add a polygon vertex to the current polygon.
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void | EndPolygon () |
End writing a polygon, it should be called
after adding one polygon. |
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int | GetPolygonCount () const |
Get the polygon count of this mesh. |
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int | GetPolygonSize (int pPolygonIndex) const |
Get the number of polygon vertices in a
polygon. |
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int | GetPolygonGroup (int pPolygonIndex) const |
Get the current group ID of the specified
polygon. |
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void | SetPolygonGroup (int pPolygonIndex, int pGroup) const |
Assign the specified polygon a group ID.
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int | GetPolygonVertex (int pPolygonIndex, int pPositionInPolygon) const |
Get a polygon vertex (i.e: an index to a
control point). |
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void | GetPolygonVertexNormal (int pPolyIndex, int pVertexIndex, KFbxVector4 &pNormal) const |
Get the normal associated with the specified
polygon vertex. |
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int * | GetPolygonVertices () const |
Get the array of polygon vertices (i.e:
indices to the control points). |
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int | GetPolygonVertexCount () const |
Gets the number of polygon vertices in the
mesh. |
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int | GetPolygonVertexIndex (int pPolygonIndex) const |
Gets the start index into the array returned
by
GetPolygonVertices() for the given polygon. |
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int | RemovePolygon (int pPolygonIndex) |
Remove the specified polygon from the mesh.
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Texture UV Utility Functions. |
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The methods found in this section are utility
functions used to handle UV coordinates quickly.
Internally, they refer to |
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void | InitTextureUV (int pCount, KFbxLayerElement::ELayerElementType pTypeIdentifier=KFbxLayerElement::eDIFFUSE_TEXTURES) |
Init texture UV coordinates. |
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void | AddTextureUV (KFbxVector2 pUV, KFbxLayerElement::ELayerElementType pTypeIdentifier=KFbxLayerElement::eDIFFUSE_TEXTURES) |
Add texture UV coordinates. |
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int | GetTextureUVCount (KFbxLayerElement::ELayerElementType pTypeIdentifier=KFbxLayerElement::eDIFFUSE_TEXTURES) |
Get the number of texture UV coordinates.
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int | GetUVLayerCount () const |
Get the number of layer containing at least
one channel UVMap. |
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KArrayTemplate < KFbxLayerElement::ELayerElementType > |
GetAllChannelUV (int pLayer) |
Fills an array describing, for the given
layer, which texture channel have UVs associated to it. |
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Material, Texture and UV Indices Utility Functions. |
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The methods found in this section are utility
functions used to handle Material, Texture and UV indices quickly.
Internally, they refer to |
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void | InitMaterialIndices (KFbxLayerElement::EMappingMode pMappingMode) |
Initialize material indices. |
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void | InitTextureIndices (KFbxLayerElement::EMappingMode pMappingMode, KFbxLayerElement::ELayerElementType pTextureType) |
Initialize texture indices. |
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void | InitTextureUVIndices (KFbxLayerElement::EMappingMode pMappingMode, KFbxLayerElement::ELayerElementType pTypeIdentifier=KFbxLayerElement::eDIFFUSE_TEXTURES) |
Initialize texture UV indices. |
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int | GetTextureUVIndex (int pPolygonIndex, int pPositionInPolygon, KFbxLayerElement::ELayerElementType pTypeIdentifier=KFbxLayerElement::eDIFFUSE_TEXTURES) |
Get a texture UV index associated with a
polygon vertex (i.e: an index to a control point). |
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void | SetTextureUVIndex (int pPolygonIndex, int pPositionInPolygon, int pIndex, KFbxLayerElement::ELayerElementType pTypeIdentifier) |
Set a texture UV index associated with a
polygon vertex (i.e: an index to a control point). |
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Point Splitting/Merging utility functions |
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bool | SplitPoints (KFbxLayerElement::ELayerElementType pTypeIdentifier=KFbxLayerElement::eDIFFUSE_TEXTURES) |
Split points. |
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bool | BuildMergeList (KArrayTemplate< int > &pMergeList, ESplitObject pObject, bool pExport=false) |
Insert the new indexes of the object that
have to be merged. |
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void | MergePointsForPolygonVerteNormals (KArrayTemplate< int > &pMergeList) |
Merge the points specified in the list.
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Edge management functions |
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void | BuildMeshEdgeArray () |
Automatically generate edge data for the
mesh. |
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int | GetMeshEdgeCount () const |
Query the number of edges defined on this
mesh. |
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int | GetMeshEdgeIndex (int pStartVertexIndex, int pEndVertexIndex, bool &pReversed) |
Get the index for the edge between the given
vertices. |
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int | GetMeshEdgeIndexForPolygon (int pPolygon, int pPositionInPolygon) |
Get the index for the specific edge of
pPolygon. |
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void | GetMeshEdgeVertices (int pEdgeIndex, int &pStartVertexIndex, int &pEndVertexIndex) const |
Get the vertices for the given edge.
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void | BeginGetMeshEdgeVertices () |
Use this method before calling
GetMeshEdgeVertices if making several calls to that method.
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void | EndGetMeshEdgeVertices () |
Use this method after calling
GetMeshEdgeVertices if making several calls to that method.
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void | SetMeshEdgeCount (int pEdgeCount) |
Presets the number edge data elements.
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void | SetMeshEdge (int pEdgeIndex, int pValue) |
Sets element in edge array to specific
value. |
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int | AddMeshEdgeIndex (int pStartVertexIndex, int pEndVertexIndex, bool pCheckForDuplicates) |
Add an edge with the given start/end points.
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int | SetMeshEdgeIndex (int pEdgeIndex, int pStartVertexIndex, int pEndVertexIndex, bool pCheckForDuplicates) |
Set the index for the edge with the given
start/end points. |
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void | BeginAddMeshEdgeIndex () |
Call this before calling AddMeshEdgeIndex or
SetMeshEdgeIndex to increase performance. |
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void | EndAddMeshEdgeIndex () |
After calling AddMeshEdgeIndex or
SetMeshEdgeIndex, EndAddMeshEdgeIndex should be called. |
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int | AddMeshEdgeIndexForPolygon (int pPolygonIndex, int pPositionInPolygon) |
Adds an edge for the specified polygon, and
edge number within the polygon. |
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bool | SetMeshEdgeIndex (int pEdgeIndex, int pPolygonIndex, int pPositionInPolygon) |
Sets the specified edge to the specified
polygon's edge. |
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void | ComputeComponentMaps (KFbxComponentMap &pEdgeToPolyMap, KFbxComponentMap &pPolyToEdgeMap) |
Compute component maps. |
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bool | IsTriangleMesh () const |
Determines if the mesh is composed entirely
of triangles. |
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Crease utility functions |
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double | GetEdgeCreaseInfo (int pEdgeIndex) |
Get crease weight by edge index. |
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bool | GetEdgeCreaseInfoArray (KFbxLayerElementArrayTemplate< double > **pCreaseArray) |
Get crease edge array. |
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double | GetVertexCreaseInfo (int pVertexIndex) |
Get crease weight by vertex index. |
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bool | GetVertexCreaseInfoArray (KFbxLayerElementArrayTemplate< double > **pCreaseArray) |
Get vertex crease array. |
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bool | SetEdgeCreaseInfo (int pEdgeIndex, double pWeight) |
Set crease weight by edge index. |
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bool | SetEdgeCreaseInfoArray (KArrayTemplate< double > *pWeightArray) |
Set crease weight data array. |
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bool | SetVertexCreaseInfo (int pVertexIndex, double pWeight) |
Set crease weight by vertex index. |
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bool | SetVertexCreaseInfoArray (KArrayTemplate< double > *pWeightArray) |
Set crease weight data array. |
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Hole utility functions |
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bool | GetPolyHoleInfo (int pFaceIndex) |
Get hole flag by face index (an index to a
polygon). |
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bool | GetPolyHoleInfoArray (KFbxLayerElementArrayTemplate< bool > **pHoleArray) |
Get hole flags Array. |
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bool | SetPolyHoleInfo (int pFaceIndex, bool pIsHole) |
Sets the flag indicating whether the face
represents a hole or not. |
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bool | SetPolyHoleInfoArray (KArrayTemplate< bool > *pHoleArray) |
Set hole flags array. |
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Public Member Functions |
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virtual EAttributeType | GetAttributeType () const |
Return the type of node attribute. |
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void | ReservePolygonCount (int pCount) |
Reserve memory in the polygon array to hold
the specified number of polygons. |
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void | ReservePolygonVertexCount (int pCount) |
Reserve memory in the polygon vertex array
to hold the specified number of polygon vertices. |
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virtual KFbxObject * | Clone (KFbxObject *pContainer, KFbxObject::ECloneType pCloneType) const |
Creates a clone of this object. |
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bool | GetTextureUV (KFbxLayerElementArrayTemplate< KFbxVector2 > **pLockableArray, KFbxLayerElement::ELayerElementType pTypeIdentifier=KFbxLayerElement::eDIFFUSE_TEXTURES) const |
bool | GetMaterialIndices (KFbxLayerElementArrayTemplate< int > **pLockableArray) const |
bool | GetTextureIndices (KFbxLayerElementArrayTemplate< int > **pLockableArray, KFbxLayerElement::ELayerElementType pTextureType) const |
Classes |
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class | KDuplicateVertex |
Internal structure used to keep the
duplicate vertex information. More... |
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struct | KFbxComponentMap |
Internal structure used to keep the mapping
information between edges and polygons. More... |
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class | KVertexNormalInfo |
Internal structure used to compute the
normals on a mesh. More... |
enum ESplitObject |
Object of interest when splitting.
eBY_NORMAL | Each split point will have a different normal for
polygon/vertex.
This is for normal mapping emulation. |
Definition at line 389 of file kfbxmesh.h.
enum EMeshSmoothness |
Display Smoothness.
It represents smooth mesh preview mode. This concept is not used in the FBX SDK but simply carried over so applications can access it and perform the appropriate tasks.
eHULL | Default value, not active "smooth mesh preview". |
eROUGH | Not active "smooth mesh preview". |
eMEDIUM | Both display cage and smooth mesh. |
eFINE | Display smooth mesh. |
Definition at line 697 of file kfbxmesh.h.
enum EBoundaryRule |
the boundary rule.
eLEGACY | Default value. |
eCREASE_ALL | Used for hard corner. |
eCREASE_EDGES | Used for round corner. |
Definition at line 708 of file kfbxmesh.h.
virtual EAttributeType GetAttributeType | ( | ) | const [virtual] |
Return the type of node attribute.
Reimplemented from KFbxGeometry.
Begins the process of adding a polygon to the mesh.
Add vertexes to the polygon using AddPolygon. When the polygon is complete call EndPolygon to complete the creation of the polygon.
pMaterial | Index of material to assign to this polygon if material mapping
type is eBY_POLYGON. Otherwise it must be
-1 . |
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pTexture | Index of texture to assign to this polygon if texture mapping
type is eBY_POLYGON. Otherwise it must be
-1 . |
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pGroup | Group index assigned to polygon. | |
pLegacy | When set to true , automatically create a
LayerElement of type Texture; This was the default behaviour of
earlier versions of the FBX SDK. Since version 2010, the textures
are connected to the material object. |
If used, the pTexture index will reference textures assigned to the DIFFUSE channel ( KFbxLayerElement::eDIFFUSE_TEXTURES).
Begin writing a polygon.
Add vertexes to the polygon using AddPolygon. When the polygon is complete call EndPolygon to complete the creation of the polygon.
pMaterial | Index of material to assign to this polygon if material mapping
type is eBY_POLYGON. Otherwise it must be
-1 . |
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pTextures | Array of index of texture (by texture type) to assign to this
polygon if texture mapping type is eBY_POLYGON. Otherwise
it must be an array of -1 . This array is expected to
be of size: KFbxLayerElement::LAYERELEMENT_TYPE_TEXTURE_COUNT.
If one texture type is not used, the corresponding entry must be
left at -1 . |
Add a polygon vertex to the current polygon.
pIndex | Index in the table of the control points. | |
pTextureUVIndex | Index of texture UV coordinates to assign to this polygon if
texture UV mapping type is eBY_POLYGON_VERTEX. Otherwise
it must be -1 . |
void EndPolygon | ( | ) |
End writing a polygon, it should be called after adding one polygon.
int GetPolygonCount | ( | ) | const [inline] |
Get the polygon count of this mesh.
Definition at line 124 of file kfbxmesh.h.
Get the number of polygon vertices in a polygon.
pPolygonIndex | Index of the polygon. |
Definition at line 131 of file kfbxmesh.h.
Get the current group ID of the specified polygon.
A polygon group can be useful to identify a number of polygons that share the same properties. The FBX SDK does not use this information internally but guarantee its persitence in the FBX files and in memory.
pPolygonIndex | Index of the polygon. |
Assign the specified polygon a group ID.
A polygon can only be assigned to one group at the time.
pPolygonIndex | Index of the polygon. | |
pGroup | Group index assigned to the polygon. |
Definition at line 153 of file kfbxmesh.h.
Get a polygon vertex (i.e: an index to a control point).
pPolygonIndex | Index of queried polygon. The valid range for this parameter is
0 to KFbxMesh::GetPolygonCount() . |
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pPositionInPolygon | Position of polygon vertex in indexed polygon. The valid range
for this parameter is 0 to
KFbxMesh::GetPolygonSize(pPolygonIndex) . |
Definition at line 167 of file kfbxmesh.h.
void GetPolygonVertexNormal | ( | int | pPolyIndex, | |
int | pVertexIndex, | |||
KFbxVector4 & | pNormal | |||
) | const |
Get the normal associated with the specified polygon vertex.
pPolyIndex | Index of the polygon. | |
pVertexIndex | Index of the vertex in the polygon. | |
pNormal | The returned normal. |
pNormal
remain unchanged if the requested vertex
does not exists.int* GetPolygonVertices | ( | ) | const |
Get the array of polygon vertices (i.e: indices to the control points).
This array is a concatenation of the list of polygon vertices of all the polygons. Example: a mesh made of 2 triangles with vertices [1,2,3] and vertices [2,3,4] results in [1,2,3,2,3,4]. The first polygon starts at position 0 and the second at position 3.
int GetPolygonVertexCount | ( | ) | const |
Gets the number of polygon vertices in the mesh.
Gets the start index into the array returned by GetPolygonVertices() for the given polygon.
This method can be used for a faster access to the polygon vertices indices. If, for example, we want to access the indices for polygon 3, the following code would do the trick
int lStartIndex = mesh.GetPolygonVertexIndex(3); if (lStartIndex == -1) return; int* lVertices = mesh.GetPolygonVertices()[lStartIndex]; int lCount = mesh.GetPolygonSize(3); for (int i = 0; i < lCount; i++) { int vertexID = lVertices[i]; ... }
pPolygonIndex | The polygon of interest. |
Remove the specified polygon from the mesh.
This method will automatically update the layers accordingly.
pPolygonIndex | Index of the polygon. |
void InitTextureUV | ( | int | pCount, | |
KFbxLayerElement::ELayerElementType | pTypeIdentifier =
KFbxLayerElement::eDIFFUSE_TEXTURES |
|||
) |
Init texture UV coordinates.
pCount | Number of texture UV elements. | |
pTypeIdentifier | Specifies which texture channel this UV refers to. |
pCount
must equal the number of control points of
the Mesh if the UV mapping mode is
KFbxLayerElement::eBY_CONTROL_POINT.void AddTextureUV | ( | KFbxVector2 | pUV, | |
KFbxLayerElement::ELayerElementType | pTypeIdentifier =
KFbxLayerElement::eDIFFUSE_TEXTURES |
|||
) |
Add texture UV coordinates.
Appends a new element at the end of the array of texture UV coordinates.
pUV | Texture UV coordinates, ranging between 0 and
1 . |
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pTypeIdentifier | Specifies which texture channel this UV refers to. |
int GetTextureUVCount | ( | KFbxLayerElement::ELayerElementType | pTypeIdentifier =
KFbxLayerElement::eDIFFUSE_TEXTURES |
) |
Get the number of texture UV coordinates.
pTypeIdentifier | The texture channel the UV refers to. |
int GetUVLayerCount | ( | ) | const |
Get the number of layer containing at least one channel UVMap.
return 0 if no UV maps have been defined.
KArrayTemplate<KFbxLayerElement::ELayerElementType> GetAllChannelUV | ( | int | pLayer | ) |
Fills an array describing, for the given layer, which texture channel have UVs associated to it.
pLayer | Index of the layer. |
void InitMaterialIndices | ( | KFbxLayerElement::EMappingMode | pMappingMode | ) |
Initialize material indices.
pMappingMode | The mapping mode. This method must be called after KFbxGeometryBase::InitControlPoints().
The material indices refer to the position of a material in the
KFbxLayerElementMaterial's direct array. See KFbxLayerElementMaterial
for more details. Supported mapping types are
eBY_CONTROL_POINT, eBY_POLYGON and
eALL_SAME.
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void InitTextureIndices | ( | KFbxLayerElement::EMappingMode | pMappingMode, | |
KFbxLayerElement::ELayerElementType | pTextureType | |||
) |
Initialize texture indices.
pMappingMode | The mapping mode. The texture indices refer to the texture
connection to the material. In older versions of the FBX SDK, the
indices were referring to the entries in the direct array of the
KFbxLayerElementTexture.
See KFbxLayerElementTexture
for more details. Supported mapping modes are eBY_POLYGON
and eALL_SAME.
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pTextureType | The texture channel identifier. |
void InitTextureUVIndices | ( | KFbxLayerElement::EMappingMode | pMappingMode, | |
KFbxLayerElement::ELayerElementType | pTypeIdentifier =
KFbxLayerElement::eDIFFUSE_TEXTURES |
|||
) |
Initialize texture UV indices.
pMappingMode | The mapping mode. The texture UV indices refer to the index of
an element in the KFbxLayerElementUV's direct array. See KFbxLayerElementUV
for more details. Supported mapping types are
eBY_CONTROL_POINT , eBY_POLYGON_VERTEX and
eALL_SAME.
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pTypeIdentifier | The texture channel the UVIndices refers to. |
int GetTextureUVIndex | ( | int | pPolygonIndex, | |
int | pPositionInPolygon, | |||
KFbxLayerElement::ELayerElementType | pTypeIdentifier =
KFbxLayerElement::eDIFFUSE_TEXTURES |
|||
) |
Get a texture UV index associated with a polygon vertex (i.e: an index to a control point).
pPolygonIndex | Index of polygon. The valid range for this parameter is 0 to KFbxMesh::GetPolygonCount(). | |
pPositionInPolygon | Position of polygon vertex in indexed polygon. The valid range for this parameter is 0 to KFbxMesh::GetPolygonSize(pPolygonIndex). | |
pTypeIdentifier | The texture channel the UVIndex refers to. |
void SetTextureUVIndex | ( | int | pPolygonIndex, | |
int | pPositionInPolygon, | |||
int | pIndex, | |||
KFbxLayerElement::ELayerElementType | pTypeIdentifier | |||
) |
Set a texture UV index associated with a polygon vertex (i.e: an index to a control point).
pPolygonIndex | Index of polygon. The valid range for this parameter is 0 to KFbxMesh::GetPolygonCount(). | |
pPositionInPolygon | Position of polygon vertex in indexed polygon. The valid range for this parameter is 0 to KFbxMesh::GetPolygonSize(pPolygonIndex). | |
pIndex | The index of the texture UV we want to assign to the polygon vertex. | |
pTypeIdentifier | The texture channel the UVIndex refers to. |
void Reset | ( | ) |
Reset the mesh to default values.
Frees and set to NULL
all layers and clear the
polygon and the control point array.
void ComputeVertexNormals | ( | bool | pCW = false |
) |
Compute the vertex normals on the mesh.
The normals are per vertex and are the average of all the polygon normals associated with each vertex.
pCW | True if the normals are calculated clockwise, false otherwise (counter-clockwise). |
bool CheckIfVertexNormalsCCW | ( | ) |
Compares the normals calculated by doing cross-products between the polygon vertex and by the ones stored in the normal array.
false
if ALL of them are Clockwise. Returns
true
otherwise.bool CheckSamePointTwice | ( | ) |
Verify if the mesh has polygons that are defined on the same point more than once.
int RemoveBadPolygons | ( | ) |
Remove bad polygons from a mesh.
Degenerate polygons use a vertex more than once. Remove them from the mesh and from the layer element indices as needed.
bool SplitPoints | ( | KFbxLayerElement::ELayerElementType | pTypeIdentifier =
KFbxLayerElement::eDIFFUSE_TEXTURES |
) |
Split points.
pTypeIdentifier | Specify which UVs are processed. |
true
if a split occurred, false otherwise.bool BuildMergeList | ( | KArrayTemplate< int > & | pMergeList, | |
ESplitObject | pObject, | |||
bool | pExport = false |
|||
) |
Insert the new indexes of the object that have to be merged.
pMergeList | The list that will contain the indexes of the objects to merge. | |
pObject | The object of interest of the merge. | |
pExport | If set to true , include the duplicate indexes in
the merge list. |
void MergePointsForPolygonVerteNormals | ( | KArrayTemplate< int > & | pMergeList | ) |
Merge the points specified in the list.
pMergeList | List containing the information on the points that will be merged. |
void BuildMeshEdgeArray | ( | ) |
Automatically generate edge data for the mesh.
Clears all previously stored edge information
int GetMeshEdgeCount | ( | ) | const |
Query the number of edges defined on this mesh.
Get the index for the edge between the given vertices.
Note that the result of this method is the same if pStartVertexIndex and pEndVertexIndex are swapped.
pStartVertexIndex | The starting point of the edge. | |
pEndVertexIndex | The ending point of the edge. | |
pReversed | flag will be set to true if the reverse edge is found, false otherwise. |
Get the index for the specific edge of pPolygon.
pPolygon | The polygon of interest. | |
pPositionInPolygon | The specific edge number in the polygon. |
Get the vertices for the given edge.
Note that the values returned are indices into the control point array.
pEdgeIndex | The edge to query. | |
pStartVertexIndex | The edge's starting point will be stored here. | |
pEndVertexIndex | The edge's starting point will be stored here. |
void BeginGetMeshEdgeVertices | ( | ) |
Use this method before calling GetMeshEdgeVertices if making several calls to that method.
Once done calling GetMeshEdgeVertices, call EndGetMeshEdgeVertices. This will optimize access time. Do not modify the mesh between calls to BeginGetMeshEdgeVertices and EndGetMeshEdgeVertices.
void EndGetMeshEdgeVertices | ( | ) |
Use this method after calling GetMeshEdgeVertices if making several calls to that method.
This will optimize access time. Do not modify the mesh between calls to BeginGetMeshEdgeVertices and EndGetMeshEdgeVertices.
void SetMeshEdgeCount | ( | int | pEdgeCount | ) |
Presets the number edge data elements.
pEdgeCount | The number of edges to allocate. |
Sets element in edge array to specific value.
pEdgeIndex | The edge index | |
pValue | The edge data |
Definition at line 532 of file kfbxmesh.h.
Add an edge with the given start/end points.
Note that the inserted edge may start at the given end point, and end at the given start point.
pStartVertexIndex | The starting point of the edge. | |
pEndVertexIndex | The ending point of the edge. | |
pCheckForDuplicates | Set to true to check if the mesh already contains an edge with these two points. Can be set to false to speed up this method, when the incoming edges are known to be consistent. |
int SetMeshEdgeIndex | ( | int | pEdgeIndex, | |
int | pStartVertexIndex, | |||
int | pEndVertexIndex, | |||
bool | pCheckForDuplicates | |||
) |
Set the index for the edge with the given start/end points.
Note that the edge may start at the given end point, and end at the given start point.
pEdgeIndex | The edge index of the edge. | |
pStartVertexIndex | The starting point of the edge. | |
pEndVertexIndex | The ending point of the edge. | |
pCheckForDuplicates | Set to true to check if the mesh already contains an edge with these two points. Can be set to false to speed up this method, when the incoming edges are known to be consistent. |
void BeginAddMeshEdgeIndex | ( | ) |
Call this before calling AddMeshEdgeIndex or SetMeshEdgeIndex to increase performance.
Once finished adding/setting edges EndAddMeshEdgeIndex should be called.
void EndAddMeshEdgeIndex | ( | ) |
After calling AddMeshEdgeIndex or SetMeshEdgeIndex, EndAddMeshEdgeIndex should be called.
Adds an edge for the specified polygon, and edge number within the polygon.
See SetMeshEdgeIndex for notes the the parameters.
pPolygonIndex | The polygon of interest. | |
pPositionInPolygon | The edge within the polygon |
Sets the specified edge to the specified polygon's edge.
Note that the position in the polygon ranges from 0 to GetPolygonSize(pPolygonindex) - 1 and represents the edge from GetPolygonVertex(pPolygonIndex, pPositionInPolygon) to GetPolygonVertex( pPolygonIndex, pPositionInPolygon + 1 ) or from pPositionInPolygon to 0 if pPositionInPolygon == GetPolygonSize(pPolygonindex) - 1
pEdgeIndex | The edge. | |
pPolygonIndex | The polygon. | |
pPositionInPolygon | The specific edge number in the polygon. |
void ComputeComponentMaps | ( | KFbxComponentMap & | pEdgeToPolyMap, | |
KFbxComponentMap & | pPolyToEdgeMap | |||
) |
Compute component maps.
bool IsTriangleMesh | ( | ) | const |
Determines if the mesh is composed entirely of triangles.
void ReservePolygonCount | ( | int | pCount | ) | [inline] |
Reserve memory in the polygon array to hold the specified number of polygons.
pCount | The number of polygons this mesh will hold |
Definition at line 615 of file kfbxmesh.h.
void ReservePolygonVertexCount | ( | int | pCount | ) | [inline] |
Reserve memory in the polygon vertex array to hold the specified number of polygon vertices.
pCount | The number of polygon vertices |
Definition at line 621 of file kfbxmesh.h.
virtual KFbxObject* Clone | ( | KFbxObject * | pContainer, | |
KFbxObject::ECloneType | pCloneType | |||
) | const [virtual] |
Creates a clone of this object.
pContainer | The object, typically a document or a scene, that contains the new clone(can be NULL). | |
pCloneType | The type of clone to be created. |
Reimplemented from KFbxGeometry.
bool GetTextureUV | ( | KFbxLayerElementArrayTemplate< KFbxVector2 > ** | pLockableArray, | |
KFbxLayerElement::ELayerElementType | pTypeIdentifier =
KFbxLayerElement::eDIFFUSE_TEXTURES |
|||
) | const |
bool GetMaterialIndices | ( | KFbxLayerElementArrayTemplate< int > ** | pLockableArray | ) | const |
bool GetTextureIndices | ( | KFbxLayerElementArrayTemplate< int > ** | pLockableArray, | |
KFbxLayerElement::ELayerElementType | pTextureType | |||
) | const |
Get crease weight by edge index.
pEdgeIndex | Edge index. |
bool GetEdgeCreaseInfoArray | ( | KFbxLayerElementArrayTemplate< double > ** | pCreaseArray | ) |
Get crease edge array.
pCreaseArray | Edge crease data array. |
true
if the pCreaseArray is filled
successfully.Get crease weight by vertex index.
pVertexIndex | Vertex index. |
bool GetVertexCreaseInfoArray | ( | KFbxLayerElementArrayTemplate< double > ** | pCreaseArray | ) |
Get vertex crease array.
pCreaseArray | Edge vertex data array. |
true
if the pCreaseArray is filled
successfully.Set crease weight by edge index.
pEdgeIndex | Edge index. | |
pWeight | Crease weight value in the range [0.0 - 1.0]. |
true
if successfully set the crease weight.bool SetEdgeCreaseInfoArray | ( | KArrayTemplate< double > * | pWeightArray | ) |
Set crease weight data array.
pWeightArray | Edge crease data. |
true
if successfully set the crease weight.Set crease weight by vertex index.
pVertexIndex | Vertex index. | |
pWeight | Crease weight value in the range [0.0 - 1.0]. |
true
if successfully set the crease weight.bool SetVertexCreaseInfoArray | ( | KArrayTemplate< double > * | pWeightArray | ) |
Set crease weight data array.
pWeightArray | Vertex crease data. |
true
if successfully set the crease weight.KFbxMesh::EMeshSmoothness GetMeshSmoothness | ( | ) | const |
Get display smoothness from mesh.
void SetMeshSmoothness | ( | KFbxMesh::EMeshSmoothness | pSmoothness | ) |
Set the mesh display smoothness mode.
pSmoothness | New smoothness factor. |
int GetMeshPreviewDivisionLevels | ( | ) | const |
Get preview subdivision levels from mesh.
void SetMeshPreviewDivisionLevels | ( | int | pPreviewDivisionLevels | ) |
Set mesh preview subdivision levels.
pPreviewDivisionLevels | Number of subdivisions levels. |
int GetMeshRenderDivisionLevels | ( | ) | const |
Get render subdivision levels from mesh.
void SetMeshRenderDivisionLevels | ( | int | pRenderDivisionLevels | ) |
Set mesh render subdivision levels.
pRenderDivisionLevels | Number of subdivision levels. |
bool GetDisplaySubdivisions | ( | ) | const |
Query whether to display subdivisions isolines on mesh.
void SetDisplaySubdivisions | ( | bool | pDisplySubdivisions | ) |
Set the DisplySubdivisions state.
pDisplySubdivisions | New value for this flag. |
EBoundaryRule GetBoundaryRule | ( | ) | const |
Get BoundaryRule from mesh.
void SetBoundaryRule | ( | EBoundaryRule | pBoundaryRule | ) |
Set BoundaryRule for this mesh.
pBoundaryRule | New value for the internal state of this mesh. |
bool GetPreserveBorders | ( | ) | const |
Query whether to preserve borders when preview smooth mesh is enabled.
void SetPreserveBorders | ( | bool | pPreserveBorders | ) |
Set the state of the PreserveBorders flag.
pPreserveBorders | New value for this flag. |
bool GetPreserveHardEdges | ( | ) | const |
Query whether to preserve hard edges when preview smooth mesh.
void SetPreserveHardEdges | ( | bool | pPreserveHardEdges | ) |
Set the state of the PreserveHardEdges flag.
pPreserveHardEdges | New value for this flag. |
bool GetPropagateEdgeHardness | ( | ) | const |
Query whether to PropagateEdgeHardness when preview smooth mesh.
void SetPropagateEdgeHardness | ( | bool | pPropagateEdgeHardness | ) |
Set state of the PropagateEdgeHardness flag.
pPropagateEdgeHardness | New value for this flag. |
bool GetPolyHoleInfo | ( | int | pFaceIndex | ) |
Get hole flag by face index (an index to a polygon).
pFaceIndex | Index of the queried polygon. |
bool GetPolyHoleInfoArray | ( | KFbxLayerElementArrayTemplate< bool > ** | pHoleArray | ) |
Get hole flags Array.
pHoleArray | Hole flags array. |
true
if the pHoleArray is filled
successfully.bool SetPolyHoleInfo | ( | int | pFaceIndex, | |
bool | pIsHole | |||
) |
Sets the flag indicating whether the face represents a hole or not.
pFaceIndex | Index of the processed polygon. | |
pIsHole | If true , this face represent a hole. |
true
if successfully set the hole info.bool SetPolyHoleInfoArray | ( | KArrayTemplate< bool > * | pHoleArray | ) |
Set hole flags array.
pHoleArray | Hole flag array. |
true
if successfully set the hole flags.