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Home: Autodesk 3ds Max FBX Plug-in Help
TurboSmooth
Geometry
Convert deforming dummies to Bones
Selection Sets
Objects and all Editable Poly/Mesh & Poly/Mesh
Select modifier sub-object (component) selection sets are supported
for export and import with the 3ds Max FBX Plug-in.
Activate this option
to export Selection sets. Disable this option if you do not want
Selection Sets exported with your file. This option is disabled
by default.
NoteTo avoid name clashing,
the 3ds Max FBX Plug-in must rename Sub-object Named Selection sets on export.
This is because the 3ds Max FBX Plug-in does not distinguish between edges
and borders, or polygons and elements. Because borders contain edges,
and elements contain polygons, FBX must identify these Sub-objects
and add a suffix. For example, if you had a Sub-object Named selection
set of one vertex called “OneVertex” that belonged to Box01, on
export it becomes renamed “Box01_OneVertex”.
When should I not do this?
Activating
this option includes extra data with your scene so be certain that
you need the Selection set data before you export. Exporting a scene
with Selection Sets impacts file size and if Selection Sets are not
required, it is good practice to keep the file size as small as
possible by excluding unwanted data.