High level operations |
Low level operations |
Constructing the baseline scene |
- Naming the take which will contain the
animation.
- Creating a marker to be used as a reference
point.
- Creating a camera.
- Creating one texture available to all cubes.
- Embedding media files in an FBX file.
- Processing FBX files that contain embedded
media.
- Processing scene files with references to
media.
- Creating an array of materials to be shared.
- Pointing the camera at the marker.
- Setting the position of the marker.
- Setting the position of the camera.
|
Adding animation to the camera |
- Build the initial scene graph.
- Set the camera as the scene’s default camera.
- Adding a cube to the scene.
- Setting the cube’s name, position, and rotation.
- Applying the user’s specifications to the
cube.
- Setting the cube’s position in the scene.
- Creating a mesh for the cube.
- Defining the cube’s vertices and the normals.
- Defining the cube’s faces.
- Using layer 0 to store a normal to each face.
- Creating a layer element for the materials
and textures.
- Saving memory by sharing a mesh among
multiple nodes.
- Adding animation to a cube.
- Adding a texture to a cube.
|
Adding a material to a cube |
None. |