#include
<kfbxcontrolset.h>
Definition at line 141 of file kfbxcontrolset.h.
| Public Member Functions | |
| KFbxControlSetLink () | |
| Default constructor. | |
| KFbxControlSetLink (const KFbxControlSetLink &pControlSetLink) | |
| Copy constructor. | |
| KFbxControlSetLink & | operator= (const KFbxControlSetLink &pControlSetLink) | 
| Assignment operator. | |
| void | Reset () | 
| Reset to default values. | |
| Public Attributes | |
| KFbxNode * | mNode | 
| The character's node in a hierarchy linked
to this control set link. | |
| KString | mTemplateName | 
| A template name is a naming convention that
is used to automatically map the nodes of other skeletons that use
the same naming convention for automatic characterization. | |
Default constructor.
| KFbxControlSetLink | ( | const KFbxControlSetLink & | pControlSetLink | ) | 
Copy constructor.
| pControlSetLink | Given object. | 
| KFbxControlSetLink& operator= | ( | const KFbxControlSetLink & | pControlSetLink | ) | 
Assignment operator.
| pControlSetLink | Another KFbxControlSetLink object assigned to this one. | 
| void Reset | ( | ) | 
Reset to default values.
Member mNode is set to NULL and member
mTemplateName is cleared.
The character's node in a hierarchy linked to this control set link.
Definition at line 165 of file kfbxcontrolset.h.
A template name is a naming convention that is used to automatically map the nodes of other skeletons that use the same naming convention for automatic characterization.
Definition at line 169 of file kfbxcontrolset.h.