View > World Move Camera > Dolly
 
 
 

Moves the view forward or backward.

In general, it is more convenient to use the Autodesk® ViewCube® or View Panel ( + (Windows); + or + (Mac)). However this tool lets you set certain options more precisely.

Note

The viewing parameters that are displayed are for the active (most recently used) window.

Viewing Options

Eye/View/Up

These sliders let you define a view by moving the camera. The Eye position, View point position, and Up vector end point determine the view. The nine fields that define these positions contain decimal numbers. They represent, from left to right, the X, Y, and Z Coordinates for each of the three camera parameters. To see the camera as you modify it, use WindowDisplay > Toggles > Cameras.

Zoom

The Zoom slider takes a decimal number that defines the extent of the field of view of the camera. Values must be positive in the range of 0.2 to 179.

Note

For orthographic window, two of the three Eye and View values must be the same, and two of the three Eye and Up values must be the same. If they are all different or all the same, the results are unpredictable. This is because viewing operations on orthographic windows are done on the window rather than the camera of the window.

Auto Dolly

If this option is checked (default), holding down a mouse button without dragging in an orthographic window dollies smoothly in (left mouse button), or out (middle or right mouse buttons).

If this option is unchecked, or if you drag the mouse immediately, a dolly box is drawn and the view dollies in (if you drag right) or out (if you drag left) in discreet increments.

See Also