Use the ViewCube tool and NavBar
 
 
 

Autodesk® ViewCube® navigation tool and NavBar provide the same viewing functionality found in the View Panel.

Overview of ViewCube and NavBar

The ViewCube tool is a persistent, clickable and draggable interface that you use to switch between standard and isometric views of your model. By default, it displays in the top right corner of the perspective window in an inactive state. While the ViewCube tool is inactive, it provides visual feedback about the current viewpoint as view changes occur. When you position the cursor over the ViewCube tool, the tool becomes active; you can switch to one of the available preset views, roll the current view, or change to the Home view of the model.

The NavBar is a tool panel associated with Autodesk® ViewCube®. It provides supplemental navigation functions that correspond with functionality on the View Panel.

Use the ViewCube and NavBar view control

You can use the new ViewCube tool and NavBar, or the View Panel to control your view, or you can choose to use neither.

To select ViewCube and NavBar as the view control

  1. Choose Preferences > General Preferences.
  2. Click Viewing and set the View Control option to VIEW CUBE, VIEW PANEL, or NONE.

To display ViewCube and NavBar

To make the ViewCube active

Reorient the view with ViewCube

Use ViewCube to reorient the current view of a model. You can reorient the view with the ViewCube tool by clicking predefined areas to set a preset view as current, click and drag to freely change the view angle of the model, and define and restore the Home view.

Switch to a preset view

The ViewCube tool provides twenty-six defined areas you can click to change the current view of a model. The twenty-six defined areas are categorized into three groups: edge, corner, and face. Of the twenty-six defined areas, six of the areas represent standard orthogonal views of a model: top, bottom, front, back, left, and right. Orthogonal views are set by clicking one of the faces on the ViewCube tool.

Use the other twenty defined areas to access angled views of a model. Clicking one of the corners on the ViewCube tool reorients the current view of the model to a three-quarter view, based on a viewpoint defined by three sides of the model. Clicking one of the edges reorients the view of the model to a half view based on two sides of the model.

To reorient the current view to a preset orientation

  • Click one of the edges, corners, or faces on the ViewCube tool.

Roll a face view

When you view a model from one of the face views, two roll arrow buttons display near the ViewCube tool. Use the roll arrows to rotate the current view 90 degrees clockwise or counterclockwise around the center of the view.

To roll a face view

Note

Make sure a face view is displayed.

  • Click one of the roll arrows displayed above the ViewCube tool.

    The left roll arrow rotates the view 90 degrees counterclockwise; the right roll arrow rotates the view 90 degrees clockwise.

Switch to an adjacent face

When the ViewCube tool is active while viewing a model from one of the face views, four orthogonal triangles display near the ViewCube tool. Use these triangles to switch to one of the adjacent face views.

To view an adjacent face

Note

Make sure a face view is current.

  • Click one of the triangles displayed near the edges of the ViewCube tool.

Switch to a custom view

You can also click and drag the ViewCube tool to reorient the view of a model to a custom viewpoint other than one of the twenty-six predefined viewpoints. As you drag, the cursor changes to indicate that you are reorienting the current view of the model. If you drag the ViewCube tool close to one of the preset orientations and it is set to snap to the closest view, the ViewCube tool rotates to the closest preset orientation.

The outline of the ViewCube tool helps you identify the form of orientation it is in: freeform or constrained. When the ViewCube tool is in freeform orientation, not orientated to one of the twenty-six predefined views, its outline displays dashed. The ViewCube tool is outlined in a solid continuous line when it is constrained to one of the predefined views.

To interactively reorient the view

  • Click the ViewCube tool, hold down the , and drag in the direction that you want to orbit the model.

Define and restore the Home view

The Home view is a special view stored with a model that makes it easy to return to a known or familiar view. You can define any view of the model as the Home view. Apply the saved Home view to the current view by clicking the Home button above the ViewCube tool.

The default Home position is the existing orientation of the default 3D view.

To define the Home view

  • Click the context menu button located below the ViewCube tool, and click Set Current View as Home.

To reorient the model to the Home view

  • Click the Home button () located near the ViewCube tool.

Set the view projection mode

The ViewCube tool supports three different view projections: perspective, orthographic, and perspective with orthographic faces. When you change the view for a model, the view updates using the selected projection mode.

To change the view projection mode

Control the appearance and behavior of ViewCube

The ViewCube tool displays in one of two states: inactive and active. When the ViewCube tool is inactive, it appears partially transparent by default so that it does not obscure the view of the model. When active, it is opaque and may obscure the view of the objects in the current view of the model.

In addition to controlling the inactive opacity level of the ViewCube tool, you can also control the size and position of the tool:

To control the appearance of the ViewCube tool

  1. Click the context menu button located below the ViewCube tool, and click Options.
  2. Set the available options.

ViewCube Options

On-screen position

Place the ViewCube in any corner of the screen by selecting one of these options: Top Right, Bottom Right, Top Left, or Bottom Left.

ViewCube size

Set the ViewCube size to Automatic, Tiny, Small, Normal, or Large.

Inactive opacity

When the cursor is in the vicinity of the ViewCube, the cube and all the additional controls are displayed, fully opaque. However, when the cursor is distant from the ViewCube, the additional controls (except the Home button) do not display; the ViewCube and the Home button may display at reduced opacity. Set the opacity display when the cursor is distant (inactive) from the ViewCube.

Keep scene upright

Select this option to maintain the up direction of the scene.

Snap to the closest view

While being dragged, the ViewCube and the model rotate. If Snap to closest view is selected, the viewpoint will snap to one of the fixed views when it is angularly close to one of the fixed views.

Display the NavBar

The NavBar is available for use when the ViewCube is selected as the View control in the Viewing section of Preferences > General Preferences.

To display the NavBar

NavBar Tools

Of special interest are the following tools:

Look at

Clicking the Look at icon centers the view and zooms in on the selected objects (or all objects if nothing is picked). See also Center the view on specific objects.

Previous View

Return the view to the previous view.

Ortho/Perspective

Switch between orthographic and perspective views.

Non Proportional View Scale Set

Scale the view independently along the horizontal and vertical axes. After you click this tool, the interaction depends on the setting of Non proportional scaling box in General Preferences.

If this option is checked on, click and drag to draw a box on the screen around the area you want to examine. When you release the mouse button, the window fills with the content of the box.

If this option is unchecked, drag the mouse to scale the view interactively. Drag the left and right to scale the view horizontally, and up and down to scale the view vertically.Drag the to scale the view horizontally only. Drag the to scale the view vertically only.

See Scale a view non-proportionally.

Non Proportional View Scale Toggle

Switch between proportional and non-proportional views. See Toggle between proportional and non-proportional views.

Camera Based Tumble

Lets you track, dolly, and tumble the view using different mouse buttons. Press + (also + on the Mac) and drag the mouse button as follows:

: Tumble

: Track

: Dolly

Object Based Tumble (Azimuth/Elevation)

Lets you revolve, track, dolly, and twist the view using different mouse buttons. Press + (also + on the Mac) and drag the mouse button as follows:

: Azimuth/Elevation

Dragging the mouse across the whole window (either horizontally or vertically) rotates the view 180 degrees.

: Track

vertical drag: Dolly

horizontal drag: Twist

See:

View > Local Move Camera > Azimuth/Elevation

View > Local Move Camera > Twist

View Twist

When Camera Based Tumble is selected, turns the perspective view in the viewing plane as if you are watching the scene while tilting your head to the side. Press + (also + on the Mac), click the tool and then click-drag the .

Dragging the mouse to the right rotates the view counter-clockwise, and dragging to the left rotates the view clockwise. Dragging across the whole window rotates the view 360 degrees.

See View > Local Move Camera > Twist.

View Azimuth/Elevation

When Camera Based Tumble is selected, revolves the camera about the point of interest in the perspective view. Press + (also + on the Mac), click the tool and then click-drag the mouse to revolve the view.

To revolve the view both horizontally and vertically, click-drag the .

To revolve the view horizontally only, click-drag the .

To revolve the view vertically only, click-drag the .

Dragging the mouse across the whole window (either horizontally or vertically) rotates the view 180 degrees.

See View > Local Move Camera > Azimuth/Elevation.

Plane View

Clicking Plane View lets you tumble about the currently active construction plane (that is, the construction plane is used as the ground plane).

Bookmarks

As you work on the model, you typically change the camera view back and forth between two or more areas of interest. The NavBar lets you “bookmark” views of the model and return to those views by clicking the name of the bookmark.

Additionally, shading attributes (from the Diagnostic Shading panel or WindowDisplay > Hardware Shade), and annotations (created using tools in the Paint tab) are stored in bookmarks.

When switching from one bookmark (or view) to the next, the camera is animated to take you smoothly from one view to another without getting disoriented.

Add a bookmark for the current view using the NavBar

  1. Tumble, track, and dolly the camera to the view you want to save.
  2. Press + (also + on the Mac).
  3. On the NavBar, click and hold the Bookmark tool and select Add in the Bookmarks to add a bookmark for the current view. The bookmark is named BM. A number is appended to each bookmark created after the first one.

Edit a bookmarked view from the NavBar

  1. Press + (also + on the Mac).
  2. On the NavBar, click and hold the Bookmark tool and select Edit to open the Bookmark Lister.
  3. Release + (also + on the Mac) and do any of the following in the Bookmark Lister:
    • To change the name of a bookmark, hold down (Windows) or (Mac) and double-click the bookmark icon. Type a new name in the dialog box, then click OK.
    • To remove a bookmark from the list, click the bookmark icon, then click the Delete button (trash can) or drag it to the trash can icon by holding the .

View your bookmarks from the NavBar

  • Press + (also + on the Mac).
  • On the NavBar, click and hold the Bookmark tool and select the bookmark from the menu.
See Also