Surfaces > Draft Surfaces > Multi-Surface Draft
 
 
 

Creates one or more ruled surface by pulling a group of surface curves at an angle to the normal of the original surface(s), or by pulling any number of curves at an angle to a pull vector. The curves can be continuous or disjoint.

About the tool

The Multi-Surface Draft tool uses surface edges, curves on surface, isoparametric curves, and in Draft mode, even free curves, to create a ruled surface (or group of surfaces) that extends away at an angle to the original surface (or curve).

NoteA ruled surface is flat at every point in a given direction.

You can build a single surface across all of the input curves, provided that they are tangent continuous.

Multi-Surface Draft Control

Type

Normal – Creates a surface that extends away at a given angle from the normal of the underlying surface(s). By default, the new surface is normal to the underlying surface(s).

Draft – Creates a surface that extends away at a given angle from a specified pull direction vector. By default, the surface is parallel to the pull vector.

In this mode, you can individually select, or box-select, any combination of curves (even free curves), whether they are disjoint (non-touching), G0 (position continuous) or G1 (tangent continuous).

TipUse Construction > Vector to create a vector object.
Angle/Draft Angle

The initial angle between the new surface and the normal of the original surface (Normal type), or pull vector (Draft type). The default is 0.0. You can also change this value using the angle/height manipulator when you use the tool. (See Variable option below).

Height

The initial height of the surface from the original curves. You can also change this value using the angle/height manipulator when you use the tool. (See Variable option below).

Double Sided

Turn this option on to build draft surfaces on both sides of a curve simultaneously.

Single Surface

This option only appears if Double Sided is on. Turn it on to build only one surface, extending on both sides of the curve.

Intersect Flanges

Turn on this option to handle corner conditions when two flange or draft surfaces meet. The surfaces will be trimmed or extended so that they join properly at corners.

Left: draft angle = 35; surfaces are extended, intersected and trimmed. Right: draft angle = -35; surfaces are intersected then trimmed.

Flip

Reverses the direction of the new surface(s).

Explicit Control

Turn on this option if you want to specify the exact degree and maximum number of spans in the new surface(s).

Explicit Control Options

U Degree

Degree of the new surface(s) in the U direction. (The surfaces are always of degree 1 in the V direction.) Enter a whole number from 2 to 9. This option only appears if Explicit Control is checked.

Max. Spans

If Surface Type is set to Multiple surfaces, this value specifies the maximum number of spans for each draft surface. If Surface Type is set to Single surface, it specifies the maximum number of spans for each piece of the original surfaces.

This option only appears if Explicit Control is checked, and Bézier Surfaces is not checked.

Draft Vector Options

These options only apply when Type is set to Draft.

X,Y, Z

Select one of these to specify a pull direction along that axis.

View

Select this option to specify a pull direction normal to the current view. The vector is not drawn in the view windows.

If the current view is changed, click Refresh View Vector to update the vector.

Picked

Selecting this option lets you specify the name of an existing vector in the Picked Vector field, or pick the vector in the view. This vector defines the pull direction.

Refresh View Vector

This button only appears if View is selected. Click it to update the vector if the view has been modified.

Retain Vector

Click this button to create a vector construction object in the view windows. Unless you do this, the vector direction you specified is used by the tool, but you will not see and be able to re-use the vector.

Surface Structure

Surface Type

If you choose Single surface, a single surface is built. If you choose Multiple surfaces, a separate surface is created for each of the input curves you selected, and the surfaces are grouped.

Note

Creating a single surface might add additional spans.

Bézier Surfaces

This option only appears if Surface Type is set to Multiple surfaces. If it is checked on, each surface will be a Bézier patch.

Bézier patches have a single span, and their maximum degree in the U direction is set through the Explicit Control section. The default is the degree of the input curve.

Pick Mask

These options let you choose what types of curves are selectable as input. This is especially useful when using box selection.

Surface Isoparm
Check this option to make surface isoparms selectable as input.
Surface Trim Edge
Check this option to make surface trim edges selectable as input.
Curve

Check this option to make free curves selectable as input.

This option only appears when Type is set to Draft.

Curve-on-surface
Check this option to make curves-on-surface selectable as input.

Control Options

Variable

Gives you the ability to interactively modify the angle or height of the new surface by clicking and dragging the manipulators.

Angle – Allows you to adjust the angle of the surface. You can create any number of manipulators by clicking along the input curves, and then adjust the angle individually at those points.

Height – Allows you to adjust the height of the surface. You can create any number of manipulators by clicking along the input curves, and then adjust the height individually at those points.

Note

Note that only one of the two parameters can be variable (Angle or Height). For example, it is not possible to create a variable angle draft surface with a variable height.

Chain Select

If this box is checked, selecting a surface curve also selects all other surface curves that are tangent continuous with it.

Auto Recalc.

Turn on this option to have the new surface automatically re-calculated and displayed as you modify the option values or make adjustments to the manipulators.

If it is off, you must press the Recalc button in the lower right corner of the window to update the surface(s).

Tip

If Auto Recalc is turned off, you can also use the spacebar to press the Recalc button.

Continuity Check

Turn on this option to see the level of continuity between the newly created surface(s) and the original surface(s):

P – Positional continuity

T – Tangent continuity

C – Curvature continuity

Using the manipulators to control angle and height

The Variable option in the control window specifies which of the parameters (Angle or Height can be varied when interacting with the manipulators in the modeling windows. The other parameter is held constant.

Each manipulator consists of two handles — the curve slider and the value handle — only one of which can be active at a given time. The active handle is shown in light blue. The curve slider, a "ball" sliding along the input curve, indicates the position on the curve where the value applies. The value handle, a straight “spike”, controls the value of the parameter (angle or height) at this point.

The value of the active handle is shown on the prompt line.

For all of the following operations, use the , unless stated otherwise.

If a single manipulator is used, the parameter is constant, and its value can also be adjusted in the option box. As soon as another manipulator is added, the value in the option box is grayed out.

See Also