Render > Create Texture Projections
 
 
 

Creates texture projection objects to determine the way 2D texture maps are applied to objects in a scene.

Texture projections include: Planar, Concentric, Ball, Triplanar, Spherical, Cubic, Cylindrical, and Camera

Projection Options

Each Projection tool has a similar option box.

Display editor

Automatically opens the Projection texture’s Control Window after you place the Texture Projection Object in the modeling window.

Magnet snap to B-box (Magnet snap to Bounding-box)

Snaps the Texture Projection Object as you move it in the modeling windows as listed below.

Selection list snaps to the bounding box of a selected individual object or component (for example, CV or edit point) or a group of selected objects or components
From selected dags snaps to the bounding box of a selected individual object or group of objects
Object snaps to the bounding box of an individual object (selected or unselected)
Off does not snap to the bounding box of any object or component (default)

If Magnet snap to B-box is set to SELECTION LIST, FROM SELECTED DAGS, or OBJECT, the Draw snap box and Uniform scale options become available.

The Magnet snap to B-box option is not available for the Camera Projection tool.

Draw snap box

Momentarily displays the XYZ bounding box of the object being snapped to, during the creation of the projection. This option is not available for the Camera Projection tool.

Uniform scale

Makes the projection object square. If Uniform Scale is off, then the projection object is non-proportionally scaled to the shape of the bounding box of the object being snapped to. This option is not available for the Camera Projection tool.

Snap to camera

Matches the position and orientation of the Texture Projection Object to the modeling window’s camera. This option is only available for the Camera Projection tool.

See Also