Render a two-dimensional image in a three-dimensional scene.
See Environment texture, and Environment texture types.
See Assign or layer a shader, and Add or edit textures.
Define the surface appearance of objects in your scene using shaders and textures.
See Create a light.
Illuminate the objects in your scene using lights.
See Use the Multi-lister, Use the Control Window, and Change colors.
Become familiar with the Multi-lister, the Control Window, and the Color Editor. These are the tools you use to create and edit the environment, shaders, textures, and lights.
See Add and edit cameras.
See Preview rendering.
See Types of renderers.
See Optimization.
Rendering can take a long time. There are, however, several ways you can optimize your scene to minimize rendering times. It is a good idea to read the Optimization section of this book before you begin the rendering process, even before you begin modeling your scene.
See Troubleshoot.
If you encounter problems, read the Troubleshooting section of this book for solutions to common problems.