Assign or layer a shader
 
 
 

Assign a shader and layer shaders to a surface.

To assign a shader to a surface

  1. Pick the surface(s) in a modeling window.
  2. Pick the shader in the Multi-lister.

    See Assign Shader in Render > Multi-lister.

  3. Select Shading > Assign Shader in the Multi-lister.

To layer shaders onto a surface

  1. Pick the surface(s) in the modeling window.
  2. Pick the shader in the Multi-lister that you want to layer another shader on top of.

    See Assign Shader in Render > Multi-lister.

  3. Select Shading > Assign Shader in the Multi-lister.
  4. Pick the shader in the Multi-lister that you want to be layered on top of the first shader.

    See Layer Shaders in Render > Multi-lister.

  5. Select Shading > Layer Shaders in the Multi-lister.

What is required for shaders to work

Shaders determine what surfaces look like (for example, color, reflectivity, roughness). Once you create a shader, you can assign it to one or more surfaces. You can also layer more than one shader onto a single surface.

In order for a surface to have the properties of a shader, you must assign the shader to the surface. You can assign a single shader to several different surfaces. You can also layer several shaders onto a single surface. By default, all surfaces have the DefaultShader assigned to them.