Sphere texture
 
 
 

Sphere Environment Parameters

Source texture

The texture mapped to the inner surface of an infinite sphere.

Shear_u

Shears the Source texture in the U direction. For example, horizontal stripes will resemble a barber pole. The slider range is -10 to 10. The default value is 0.

Shear_v

Shears the Source texture in the V direction. For example, concentric lines at the poles will spiral inward. The slider range is -10 to 10. The default value is 0.

Flip

Reverses the U and V orientation of the Source texture. For example, what was the horizon now spans the two poles. The default setting is OFF.

Surface texture parameters

The Color Balance, Intensity, Blur, Effects, Surface Placement, and Label Mapping parameters are common to all surface textures.

Color Balance, Intensity, Blur, Effects

Color Balance

Intensity

Blur

Effects

Surface Placement

The Surface Placement parameters control how a texture’s pattern covers the texture coverage area (the area the texture covers on the actual surface). Apply surface textures

Rotate

The angle (in degrees) the texture map is rotated on the surface. The slider range is 0 to 360. The default value is 0 (no rotation).

Urepeat, Vrepeat

The number of times the texture is repeated within the coverage area along the surface’s U and V parametric directions. If Urepeat value or Vrepeat value are greater than 1, the texture will be repeated several times within the coverage area, but the size of each instance of the texture will be smaller than the default size. Similarly, if the Urepeat value or the Vrepeat value are less than 1, only a portion of the texture will be mapped to the surface. The slider range is 1 to 10. The default value for most textures is 1.

Uoffset, Voffset

Offsets the texture pattern (without actually moving the texture itself) along the surface’s U and V parametric directions. Adjust the Uoffset and Voffset values to fine-tune the placement of a pattern on a surface. The slider range is 0 (no offset) to 1. The default value is 0.

Mirror

Mirrors repeated patterns of the texture (when the Urepeat value or the Vrepeat value is greater than 1) so that rows of images appear as mirrored images of themselves. This helps to disguise the effect of seams between repeated areas. The default setting is OFF.

Stagger

Offsets repeated patterns of the texture (when the Urepeat value or the Vrepeat value is greater than 1) so that alternate rows are offset exactly half, like bricks in a brick wall. When Stagger is OFF, the repeated patterns line up horizontally and vertically. The default setting is OFF.

Chord Length

Causes the texture to use a mapping technique that ignores the UV parameterization of the (spline-based) surface, and instead maps according to surface distances (measured in world space units). This can help minimize texture distortion on surfaces with non-uniform parameterization. The default setting is OFF.

Label Mapping

The Label Mapping parameters control how the texture covers the surface. Map a label to a shader

Ucoverage, Vcoverage

The fraction of the surface covered by the texture along the surface’s U and V parametric directions. For example, if the Ucoverage and Vcoverage values are both 0.5, the texture will cover half of the surface in the U direction and half of the surface in the V direction, or one quarter of the total surface. Areas outside of the texture coverage area have a non-texture mapped parameter value as indicated in the shader’s Control Window (for example, the shader color). The slider range is 0 to 1. The default value is 1.

Utranslate, Vtranslate

Moves the texture coverage area along the surface’s U and V parametric directions. Effectively, the Utranslate and Vtranslate values determine where the texture map will be located on the surface. The slider range is 0 to 1. The default setting is 0.

Uwrap, Vwrap

Determines whether or not the texture will replicate (copy itself outside of the coverage area) in the surface’s U and V parametric directions, when the Utranslate or Vtranslate value is greater than 0.

By default, both Uwrap and Vwrap are ON. Toggle these parameters OFF to prevent seams from showing on a closed surface, such as a cylinder or sphere, or to prevent the texture from duplicating itself when you are using the translation and coverage parameters to limit the mapping to a very specific surface area.