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Apply surface textures
 
 
 

Describes how to simulate various types of surface materials by using either an image file or a computer graphic procedure.

Surface textures are two-dimensional textures that simulate various types of surface materials by using either an image file (File and Stencil textures) or a computer graphic procedure (Bulge, Checker, Cloth, Curvature, Fractal, Grid, Highlight, Mountain, Noise, Ramp, and Water textures).

Tip

Environment textures map to directions. Surface textures and solid textures map to positions.

Note

Do not map a surface texture to a shader’s Reflection parameter because it does not produce realistic-looking reflections.