Mesh > Mesh Tessellation > Cloud to Mesh
 
 
 

Converts cloud data to a mesh for processing and editing with Alias mesh tools.

Cloud To Mesh Options

Vertex Tolerance

Controls how closely the mesh must match the original cloud data. Lower values give a more accurate but denser mesh. A value of 0 means every point becomes the vertex of a polygon.

Grouping Tolerance

Controls how far apart points can be and still be considered part of the same cloud. Lower this value if you find the mesh is trying to merge two distinct clouds.

Estimate Tolerances

When you click this box, the program looks at the distances between the points in the cloud and estimates values for the Vertex Tolerance and Grouping Tolerance.

Use this selection to find a starting point for the tolerance values. If you find problems with the mesh, adjust the tolerances and recalculate the mesh again.

Note

A check mark does not appear when you click the box.

Unify Normals

Check this box if you want the mesh to have consistent normals.

Limit edge length

Check this box to prevent creation of large triangles, then enter the maximum side length in the Max edge length box.

Max edge length

Enter the maximum allowable edge length for the mesh you want to create.

Max hole edges

If holes in the mesh have no more boundary edges than the value in this field, they are automatically filled.

See Also