Create a library of environments, shaders, textures, and lights.
You can save a shader, texture, light, or environment to a file that is independent from your scene’s wire file to create
a library. You can then load a saved shader, texture, light, or environment into any other scene.
To save an environment, shader, texture, or light
- Click the swatch in the .
See Save as, Save in Render > Multi-lister.
- From the menu in the , select either or .
- If you select , the shader, texture, light, or environment is saved under its current name.
- If you specify a different file name, the environment/shader/texture/light name is still saved within the file. When you load
the shader, texture, light, or environment back into Alias, it then has its original name (providing the name is not already in use).
- If you select , you can specify a different file name to save the shader, texture, light, or environment under.
Note
You can create a default shader by editing the default shader and then saving it with the name in the default shader directory. If you edit the default shader, but don’t save it, the edited shader will be used as the
default shader for the remainder of your session only.
To load an environment, shader, texture, or light
See File menu in Render > Multi-lister.
- From the menu in the , select either , , , or to open the .
The shader, texture, light, or environment has its original name (providing the name is not already in use), no matter what
the file name is.
- Use the to select the shader, texture, light, or environment you want to load, and click either , , , or .
Note
To load more than one shader, texture, or light, click the button in the if necessary, and -click the shaders/textures/lights that you want to load. (If you are using the Windows , -click to select a range of files. )
Note
There is always only one environment loaded in a scene. If you load another environment, it replaces the original environment.