Apply a sketch to a 3D model for a painterly rendered image.
Project Sketch is a convenient method of previewing a surface that you have created with the aid of a 2D sketch image plane.
Sketch render converts the image plane to a shader and assigns it to the model.
Using a sketch projection
When you use a sketch projection on a model, the following processes are automatically performed:
If there already exists a shader named (for example, from previously performing a sketch render), then it is replaced with the new shader.
- A new shader named is created in the based on a projection of the image plane along the camera’s normal. That is, the new shader has a texture mapped to its parameter, the texture has a texture mapped to its parameter, and the texture has the image plane file mapped to its parameter. You must have an image plane defined in order to use Project Sketch.
- The new shader is assigned to either all or select surfaces, depending on the option chosen in Canvas > Project Sketch.
- If there are no lights in the scene, place some by using Render > Create Lights > Create Defaults or by placing specific lights.
- At this point, you can render the surfaces, using Render > Direct Render, WindowDisplay > Hardware Shade, or Render > Render.
If you perform another sketch render, the shader will be replaced. If you wish to keep a sketch render shader, rename if before performing another sketch render.