Map a texture
 
 
 

Assign a texture to any environment, shader, texture, or light parameter that has a Map button.

To map a texture to a parameter

See Color fields and Map buttons in Render > Multi-lister.

  1. In the Control Window, click the Map button beside the parameter you want to apply a texture to. The Texture Procedures window appears.

    See Texturable Values in Render > Multi-lister.

    If you want to apply the same texture to more than one parameter, click Texturable Values to open its section, and then -click the parameters you want to apply a texture to.

  2. In either the Surface, Environments, or Solid section of the Texture Procedures window, click the texture you want to map to the parameter.

    If the texture is inverted when you map it to a surface, use Surface Edit > Reverse Surface UV to reverse the direction of the surface’s UV parameterization.

    The File, Stencil, Ball, Cube, Sphere, Projection, and Volume textures are entirely black until you specify an image file or a series of image files.