Flip (reflect) objects
 
 
 

Flip an object across one or more axes.

Flipping an object involves scaling it by a factor of -1. Mathematically, the negative factor flips the points of the object across the axis, and a factor of 1 preserves the current size of the object.

Flip the picked objects

  1. Choose Transform > Non-p Scale.
  2. Type three scaling factors, for X, Y, and Z:
    • To flip across an axis, type -1 for that axis.
    • Otherwise, type 1.

    For example, to flip across the X axis, type -1 1 1. To flip across the Y and Z axes, type 1 -1 -1.

Create a flipped duplicate of the picked objects

  1. Choose Edit > Duplicate > Object .
  2. In the scale boxes, type scaling factors for X, Y, and Z:
    • To flip across an axis, type -1 for that axis.
    • Otherwise, type 1.

    For example, to flip across the X axis, type -1 1 1. To flip across the Y and Z axes, type 1 -1 -1.