Animation > IK > Assume Rest Pose
 
 
 

Returns the inverse kinematics skeleton to the neutral or rest pose.

Choose Animation > IK > Assume Rest Pose to open the Rest Pose Options window.

Assume Pose Options

Assume

Neutral Pose – Sets node translations and rotations to zero.

Rest Pose – Sets joint translations and rotations to the rest pose.

Hierarchy

None – Assumes a pose for selected joints or nodes only.

Above – Assumes a pose for selected joints and all joints or nodes above them.

Below – Assumes a pose for selected joints or nodes and all joints below them.

Both – Assumes a pose for selected joints and all joints above and below them.

Joints

Used – Assumes the rest pose for all joints that have been transformed

All – Assumes the rest pose for every joint in the skeleton.

Pose

Rotation – Assumes the rest pose for rotation parameters.

Translation – Assumes the rest pose for translation parameters.

Both – Assumes the rest pose for both rotation and translation parameters.