In this section, you will refine the design by directly moving the CVs of the handle and base surfaces. The sketches shown below show the design changes:
The top of the base has changed from being a straight surface, to a gently rounded surface.
The top of the handle has a triangular, angled shape.
A button has been added to the base.
Opening the tutorial file (optional)
If you successfully completed Part 5, you can proceed directly to the next step, Deleting Construction History.
If you were not successful in part 5, open the file called joystick_part6.wire, located in the wire directory of the CourseWare project. This file contains the completed model from Part 5.
Watch Part 6 of the tutorial.
All the surfaces are currently shown in dark green. This indicates that they have construction history, which means that when the curves are modified the surfaces will update.
In this section of the tutorial, instead of using the curves to modify the surfaces, you will be modifying the surfaces directly.
To do this, you will first delete the construction history for the surfaces.
All the joystick surfaces are selected.
Click Yes to delete the history.
You have already used CVs to create and shape curves. Surfaces also have CVs which can be used in the same way to directly modify the surface shape.
By default, the CVs for a surface aren’t displayed, so next, you will turn on the CVs for the top of the base.
The CVs and Hulls are displayed.
The CVs on the surface are arranged in rows, connected by hull lines. The arrangement of hulls on this surface is shown below.
The hulls go in two directions. One set of hulls radiates out from the middle of the surface.
The other set of hulls goes around the surface.
You will select the two center hulls from this set to sculpt a gentle curve into the top surface of the joystick base.
Click the red hull line connecting the second row of CVs in from the outer edge.
The row of CVs is selected and highlighted in yellow.
Both rows of CVs are now selected.
You will now move these hulls, and the associated CVs, upwards in the Left view, to sculpt the surface.
The surface bends to give a rounded shape to the top of the joystick base.
Sculpting the Top of the Handle
Next, you will refine the shape of the top of the joystick handle.
Next, you will select the CVs that shape the top of the handle.
The CVs are selected and highlighted in yellow.
The first modification will be to the plan shape of the handle, so the transforms will be made in the Top view.
The selected area of the handle surface is stretched.
Next, you will select the CVs to the left of the handle, so you can create a soft pointed shape.
The center-line CVs are selected and highlighted in yellow.
The top of the handle now has a smooth triangular shape.
Next, you will adjust the angle of the top of the handle, to make it more ergonomic.
The CVs for the handle grip are selected.
Rotation always works around the object’s pivot point. The pivot point for the CVs defaults to the origin. To rotate the CVs correctly, you will position the pivot point at the center of the selected CVs, using the Center pivot tool.
The pivot point for the CVs is placed in the center of the CVs.