In this section, you will create a button from a modified sphere.
Opening the tutorial file (optional)
If you successfully completed Part 6, you can proceed directly to the next step, Creating a primitive sphere.

If you were not successful in part 6, open the file called joystick_part7.wire, located in the wire directory of the CourseWare project. This file contains the completed model from Part 6.
Watch Part
7 of the tutorial.
You will now create the button for the joystick, by placing and transforming a primitive sphere.


The layer is shown in yellow. This means that it is the active layer, and any new curves or surfaces are placed on it.
.

Click the Go button at the bottom of the sphere option box.
(Windows) or
(Mac) key to turn on grid
snapping. Click near the grid intersection just inside the right-hand
edge of the base.
A small sphere is placed on the grid intersection.
.
to move the sphere to half
way between the handle and the edge of the base.
.
to stretch the sphere sideways. 
to stretch the sphere upwards,
making an oval shape for the button.
(F6) to
switch to the Left view.
.
to move the sphere vertically
until the center of the sphere is approximately aligned to the top
edge of the base.
.
to rotate the sphere to
approximately match the angle of the base.
to unpick the sphere.
to switch to the Perspective
view.
to save the current scene.