Part 4: Creating the Screen Recess
 
 
 

The screen is cut out of the front face of the MP3 player.

You will Offset the outline of the casing to create the screen curves. You will then Project them onto the front face to create Curves-on-Surface. These can then be used to Trim out the aperture for the display screen.

Opening the tutorial file (optional)

If you successfully completed Part 3, proceed to the next step: Creating Offset Curves below.

If you were not successful in part 3, open the file called MP3Player_part4.wire, located in the wire directory of the CourseWare project. This file contains the completed model from Part 3.

Watch Part 4 of the tutorial.

Creating Offset Curves

To keep the structured style of the design, the shape of the screen will echo the curve at the top of the MP3 player.

Start by duplicating the edge of the top surface to create a reference curve.

  1. Maximize the Top window.
  2. Turn off the Symmetry on the Front Casing layer, and zoom into the top half of the casing.

  3. Choose Curve Edit > Create > Duplicate Curve and select the lower edge of the fillet surface at the top of the casing.
  4. You will get a choice of picking the edge of the fillet surface or the edge of the plane.

    Select the edge of the fillet. This will give you a good quality curve.

    A curve is created that is a duplicate of the surface edge.

  5. With the Curve Edit > Create > Duplicate Curve tool already active, select the fillet surface at the left side.
  6. Again, choose the fillet edge, not the edge of the plane.

  7. With the curves still highlighted, choose Object Edit > Offset and type in -3 to create the top and side curves for the screen.

  8. Click Accept to create the offset curve.

    Now you will duplicate and mirror the top curve to create the lower curve.

    This time you will use a different technique for mirroring. The Edit > Duplicate > Mirror tool always mirrors across a grid axis. You will use the Edit > Duplicate > Object tool to mirror across an object’s pivot point.

    So first, set the pivot for the curve.

  9. Choose Pick > Object and select the upper curve.

  10. Choose Transform > Local > Set Pivot and use the (Windows) or (Mac) key to snap the pivot point to the end of the curve.

  11. Choose Edit > Duplicate > Object to open the option window.

    Change the Scaling in the y-direction to -1.

    TipThe Duplicate Object tool is used to duplicate and transform objects in one operation. It is useful for creating patterns of many duplicates, and you will use it later in the tutorial to create the pattern of control buttons.

    Click Go to create a duplicated curve, scaled in the Y-direction to create a mirrored copy.

  12. Choose Transform > Move and type in 0, -28 to move the curve downward.

  13. Choose Curve Edit > Create > Fillet Curves and follow the prompts to create fillets between the curves. Set the fillets radii to 2.0 by typing the value on the prompt line.

Projecting the Screen Curves

Next, you will Project the curves onto the front surface to cut out the screen shape.

The direction of projection is determined by the active window: the curves will be projected perpendicular to the active window.

By continuing to work in the Top window, you will be setting the direction of projection correctly.

  1. Choose Surface Edit > Create CurvesOnSurface > Project .
  2. You are prompted to select a surface. Pick the plane surface, and click Go.

  3. You are then prompted to select the curves to project. Drag a pick box over the screen outline curves you created.

  4. Click Project to project the curves.

  5. Maximize the Perspective window.

    You will now template the curves, so that you can see the curves-on-surface more easily.

  6. Choose Pick > Component and choose the curves-only option.
  7. Drag a pick box over all the curves to select them.

  8. Choose ObjectDisplay > Template to template the curves.

    Now you can see the curves-on-surface created by projecting.

    Next, you will trim the front face of the casing to create the opening for the screen.

  9. Choose Surface Edit > Trim > Trim Surface . You are prompted to select a surface to trim.

    Pick the plane surface.

  10. You are then prompted to select a region.

    Click the plane surface, outside the screen area.

  11. Click Keep to trim the surface.

Creating the Screen Surfaces

Now you will create a chamfered edge for the screen, and a screen surface.

  1. Choose Surfaces > Draft Surfaces > Draft/Flange . Double-click the icon to open the option window.

    Reset the Construction Type to Draft.

    Set the Angle to 45 degrees and the Surface Depth to 1.5.

  2. Select the edges of the screen to create the draft surface from.

  3. Click Go to create the draft surface.

    If the surfaces are built in the wrong direction, click the blue dotted line to switch the pull direction of the Draft surface.

    To finish off the screen, create a planar surface for the face of the screen.

  4. Choose Curves > Keypoint Curve Toolbox, then Keypoint Curve Tools > Lines > Line and use the curve snap ( and (Windows) or and (Mac)) to create a curve for the center-line of the screen face.

  5. Choose Surfaces > Planar Surfaces > Set Planar and select all the lower edges of the screen chamfer.

  6. Click Go to create the planar surface.

  7. Assign all the surfaces to the Front Casing layer.

    You now have lots of curves, so it’s a good idea to organize them onto a separate layer.

  8. Choose Layers > New to create a layer.

  9. Change the layer name to Curves.

  10. Use Pick > Template to select the templated curves, and Assign them to the new Curves layer.
  11. Use Pick > Component to pick any remaining curves and Assign them to the Curves layer.
  12. Make the Curves layer invisible.
  13. Turn Symmetry on for Front Casing layer, and use diagnostic shading to evaluate the design.

    (If you want, use the Show menu in the window title bar to turn off the Model and Grid for a better view.)

Saving your work

Save your work in the wire directory of the Lessons project. Name your file myMP3Player4.wire.