Create
and copy new shaders and lights.
When you start a new
scene, there is only the environment and one shader (the DefaultShader)
defined (and assigned to all objects). You can create a shader (based
on the DefaultShader) or light, or
copy a shader or light that you have customized.
Shader#1 and Light#1 are
not used explicitly as names; the first shader or light with a given
name is implicitly numbered 1.
TipBy
default, shaders and lights are named sequentially as you create
them: DefaultShader, Shader, Shader#2,
and so on, and Light, Light#2,
and so on. To avoid confusion, however, name all your shaders and
lights as you create them. If you let the system assign default
names and later combine two or more files, all shaders and lights
will be renumbered to avoid duplicate names. It may then become
difficult to distinguish shaders and lights by name.
To create a shader
See New Shader in Render > Multi-lister .
- In the Multi-lister,
select Edit > New Shader. A new
shader swatch appears in the Multi-lister.
The new shader has the same properties as the DefaultShader.
Create a light
To create a light using
the Multi-lister
See New Light in Render > Multi-lister .
- In the Multi-lister,
select Edit > New Light. A new
point light swatch appears in the Multi-lister and
in the modeling windows at 0,0,0.
To copy a shader or light
- In the Multi-lister,
click the swatch of the shader or light you want to copy.
See Copy in Render > Multi-lister .
- In the Multi-lister,
select Edit > Copy. A new shader
or light swatch appears in the Multi-lister.
The new shader/light has the same properties as the original shader/light.