Make sure that the texture mapped shader is
assigned to the appropriate surface, and that this surface is the
only active object in the modeling window.
Click the 2D mapping icon in the bottom
right corner of the texture swatch in the Multi-lister.
Use the Transform tools
in the Texture Placement window to
position and orient the texture relative to the surface. The texture’s Surface
Placement and Label Mapping parameters
are automatically updated when you use the Transform tools.
Close the Texture Placement window, either
by clicking the 2D mapping icon in the texture swatch in the Multi-lister,
or by clicking the close box in the top left corner of the Texture
Placement window.