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Home: Maya Getting Started
Beyond the lesson
Animation
Introduction
Getting Started with Maya
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Animation
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Lesson 5: Inverse kinematics
Topics in this section
Introduction
Open the scene for the lesson
Understanding hierarchies
Viewing hierarchies using the Hypergraph
Creating a skeleton hierarchy
Parenting a model into a skeleton hierarchy
Applying IK to a skeleton hierarchy
Creating a control object for an IK system
Constraining an IK system
Limiting the range of motion of an IK system
Simplifying the display of a hierarchy
Applying parent constraints on an IK system
Planning an animation for an IK system
Animating an IK system
Beyond the lesson