Show in Contents

Add to Favorites

Home: Autodesk Maya Online Help
 
 Separate polygon shells into separate meshes

Combine and separate polygon meshes

Split polygon components
 
                
               
             
             
            
            Extract faces from a mesh
          
       
       
       
       
      You can select
         and then disconnect faces from a polygon mesh using the 
                  Mesh > Extract feature.
         Extract removes the polygons by duplicating the appropriate edges
         and vertices based on the selection.
      
      You can either place
         the extracted faces into a new shell within the same mesh object,
         or create a new polygon mesh using the extracted faces.
      
      To extract faces from a mesh
      
      
         - Select the faces you want to extract
            and choose 
                     Mesh > Extract >   . .
- Set the Extract options
            as follows:
            
               - If you want the extracted faces to become
                  their own mesh, turn on Separate extracted faces.
                  The extracted faces will be separated into their own separate object.
                  Any pre-existing shells in the mesh will not be affected. 
               
- Turn off Separate extracted faces to
                  make the duplicated faces part of the existing mesh.
               
- If you know the exact transformation
                  values you want to use, you can enter them in the option box, otherwise
                  you can specify them interactively later.
               
 
- Click Extract.
            The action creates a
               node and switches to the Show Manipulator tool.
             
- Do any of the following:
            
               - Use the manipulator to control the direction
                  and distance to move the extracted faces. Remember that you can
                  also change the pivot by pressing Insert or Home. Click the circle
                  handle attached to the manipulator to switch between local and world
                  axes.
                  NoteThe Show
                           Manipulator Tool only appears when Construction
                           History is on.
                      
- Use the controls in the attribute editor
                  or channel box to edit the extraction.
               
 
Keeping extracted faces
            together
         
         The Keep
            Faces Together option (
                     Edit Mesh > Keep Faces Together)
            controls how Extract treats the edges of
            adjacent faces. When Keep Faces Together is on,
            the faces expand so their edges stay connected. When Keep
               Faces Together is off, the edges are disconnected.
         
         NoteWhen the Keep
                  Faces Together option is off and Separate
                  extracted faces setting is on, each face becomes a separate
               mesh.