Problematic shots
 
 
 

Certain types of shots are difficult to solve. In these situations, review this table to see how to obtain a good solution. Many of the tips involve constraints; for complete information see Solving in Maya Live

Shot Type Difficulty Tip

Camera rotation only (panning on a tripod)

Using track points alone does not provide enough information.

The camera translation constraint may be useful. (Live also has camera rotation constraints, but you can only constrain all three axis at once.)

Change the Rotate Order to ZXY in the Attribute Editor, under the shotCamera node, Transform attributes.

Also try adding survey constraints, especially Depth.

Truck or dolly with no camera rotation (moving down a hallway)

Features do not stay in frame long enough to provide useful tracking data

Choose features in the center that overlap the start and end of the shot. Also use ample survey constraints. In the hallway example, use plane constraints for the floor and walls.

Whip pan (quick movement)

Tracking information is not accurate enough.

If the whip pan affects minimal frames, you can fine-tune the camera manually.

Increase root frames around areas of exaggerated movement.

Minimal camera movement

There’s not enough information for a camera solution.

If Live cannot solve for a camera, it may solve for object movement.

Few track points (desert, snow, or water scenes) There are not enough track points to produce a solution. Add survey and camera constraints to compensate for the lack of data.
Camera zoom It is difficult to discern between zoom and camera movement. Turn off the Static parameter on the Solve Camera control panel.Make two or more 3D points Infinite, using the Locator Summary panel, provided those points are visible long enough.
Very long shot (1000 frames or more) Too many variables for the solver. Track and solve for a segment of the shot, such frames 1-300. Once you have an initial success, you can then complete the rest of the scene.