Env Chrome
 
 
 

Simulates a showroom environment. The texture consists of a plane and a sky plane (with fluorescent style light rectangles), and provides a simple but effective environment to simulate reflections off chrome surfaces.

The Environment Chrome Attributes control the size and placement of the simulated fluorescent lights in an Env Chrome texture. (These “lights” produce reflections in surfaces, but they do not actually illuminate surfaces.)

Find this texture in the Create bar.

Light Width, Light Depth

The width and depth of each light. These parameters also determine spacing between lights. The valid/slider range is 0 to 1. The default Light Width value is 0.5 and the default Light Depth value is 0.1.

Light Width Gain, Light Width Offset

The number of lights per unit length. The valid/slider range is 0 to 1. The default Light Width Gain value is 1 and the default Light Width Offset value is 0.

Light Depth Gain, Light Depth Offset

The light displacement. The slider range is 0 to 1. The default Light Depth Gain value is 1 and the default Light Depth Offset is 0.

Sky Attributes

Sky Color

The color of the sky at the horizon. Overall sky color is linearly interpolated between Sky Color and Zenith Color.

Zenith Color

The color of the sky at the zenith (straight up). Overall sky color is linearly interpolated between Sky Color and Zenith Color.

Light Color

The color of the simulated fluorescent lights. These “lights” produce reflections in surfaces, but they do not actually illuminate surfaces.

Floor Attributes

Floor Color, Horizon Color, Grid Color

The color of the floor, the floor’s horizon and the floor’s grid.

Real Floor

If Real Floor is off, the environment’s floor is located at infinity, so reflections on moving objects and, or reflections viewed from a moving camera are incorrect.

If Real Floor is on, the floor is located relative to the grid plane (based on the Floor Altitude value), so reflections on moving objects and, or reflections viewed from a moving camera are correct. If Real Floor is on, make sure surfaces and, or the camera do not go below the grid plane. Real Floor is on by default.

Floor Altitude

The height of the floor relative to the grid plane. Floor Altitude has no effect if Real Floor is off. The slider range is -1 to 1. The default value is -1.

NoteIf you set the Floor Altitude too high, the texture swatch becomes red, indicating that the camera is looking under the floor, which you probably do not want. Lower the Floor Altitude until the red color disappears.

Grid Placement

Grid Width, Grid Depth

The width and depth of the grid lines. These attributes also determine the spacing between grid lines. The valid/slider range is 0 to 1. The default value is 0.1.

Grid Width Gain, Grid Depth Gain

The number of grid cells per unit length. The valid/slider range is 0 to 1. The default value is 1.

Grid Width Offset, Grid Depth Offset

The grid displacement. The slider range is 0 to 1. The default value is 0.