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 Brownian

3D textures

Crater
 
                
               
             
             
            
            Cloud
          
       
       
       
       
      Simulates
         clouds.
      
      You should only map the Cloud texture
         to a sphere. You can combine several spheres to create complex cloud
         arrangements. If you map the Cloud texture to
         any other type of surface, the results may be unpredictable.
      
      The area surrounding the cloud is always transparent,
         regardless of the map type.
      
      Find this texture in the 
                  Create bar.
         To apply this texture as a texture map, see 
                  Map a 2D or 3D texture.
      
      
         - Color1, Color2
- 
            
               The two
                  colors blended together to form the cloud. To select different colors,
                  click the color bars to open the Color Chooser.
                
 
- Contrast
- 
            
               The
                  contrast between Color1 and Color2.
                  For example, if the Contrast value is -1, Color1 and Color2 are
                  reversed. The range is from - infinity (the two colors are averaged
                  over the entire texture) to + infinity. The default is 0.5.
                
 
- Amplitude
- 
            
               Controls
                  the strength of the fractal noise used to generate the Cloud texture.
                  The valid range is 0 (no noise) to + infinity (strong noise). The default
                  is 1.
                
 
- Depth
- 
            
               Controls
                  the granularity of the texture. Values represent the minimum and
                  maximum number of iterations used to calculate the texture pattern.
                  The range is 0 to + infinity. The defaults are 0 and 8.
                
 
- Ripples
- 
            
               Determines
                  the texture’s waviness in the X, Y, and Z directions. The values
                  represent the frequency scale of the fractal used to generate the
                  texture. The range is from 0 to + infinity on X, Y and Z. The default
                  is 1.
                
 
- Soft Edges
- 
            
               Simulates natural looking clouds. Gradually increases
                  the transparency of the texture as the surface it is mapped to turns
                  away from the camera. If Soft Edges is
                  off, the texture is entirely opaque, and looks similar to the Fractal texture. Soft
                     Edges is on by default.
                
 
- Edge Thresh, Center Thresh
- 
            
               If Center Thresh is
                  low and Edge Thresh is high, the texture
                  resembles a dense cotton-ball. If Center Thresh is
                  high and Edge Thresh is low, the texture
                  resembles a wispy cloud. The range is from - infinity to + infinity.
                  The default is 0 for Center Thresh and 1 for Edge
                     Thresh.
                
 
- Transp Range
- 
            
               The range over which the texture becomes transparent.
                  The value controls the sharpness/softness of the cloud’s edges.
                  The valid range is 0 to infinity. The slider range is 0 (sharp edges) to
                  1 (very soft edges). The default is 0.5.
                
 
- Ratio
- 
            
               Controls
                  the frequency of the fractal noise used to generate the Cloud texture.
                  The range is 0 (low frequency) to + infinity (high frequency). The
                  default is 0.707.