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Select an edge ring
Polygon selection
Edge ring and edge loop selection tips
Select an edge loop
An edge loop is
a path of polygon edges that are connected in sequence by their
shared vertices. For example, if you select one horizontal edge
on a sphere, an edge loop selection will attempt to select all of
the horizontal edges along that same line of latitude on the sphere.
Edge loop selections let you select several
edges across a polygon mesh without having to select each edge individually.
There are several options for selecting an edge
loop on a polygonal mesh in Maya. You can select:
- an
edge loop that fully traverses a polygonal mesh
- an
edge loop that partially traverses a polygonal mesh
- a multi-directional
edge loop path on a polygonal mesh
For more information on how an edge loop selection
works, see
Edge ring and edge loop selection tips.
To
select an edge loop that fully traverses a polygonal mesh
- In
the scene view, press the right mouse button over a polygon mesh
and select Edge from the context sensitive marking menu.
- Double-click
on an edge of the polygon mesh where you want the edge loop selection
to occur.
When you double-click an edge on the mesh, a
path of selected edges appears across the mesh in either direction
from the edge you select.
For example, if you double-click on a single
horizontal edge on a sphere, a loop selection will select the remaining
edges that lie along the same line of latitude on the sphere as
the edge you selected, provided the selection does not encounter
any faces that are not four-sided.
To select a partial edge loop
- In
the scene view, select the polygon mesh upon which you want to select the
edge loop.
The selected polygon mesh highlights in a green color.
- From
the Polygons menu set, choose
Select > Select Edge Loop Tool.
The selected polygon mesh highlights in a blue color
to indicate edge selection mode.
- In
the scene view, click an edge of the polygon mesh where you want
the edge loop selection to begin.
- Continue
to click edges along the same contour line on the mesh, to create
a partial loop selection of edges on the mesh.
It’s not necessary that you click every edge
along the path, just click once to specify the first edge and a
second time along the same contour line along the mesh to indicate
the end of the path.
The Select Edge Loop Tool indicates
the partial loop selection by selecting any edges that exist between
subsequent edges you select.
- If
you want to select a multidirectional edge loop path on
the polygonal mesh, do the following:
- In
the scene view, click on an edge of the polygon mesh where you want the
edge loop path selection to begin.
- Continue
to click on edges along the same contour line on the mesh to build
a partial loop of selected edges on the mesh.
The Select Edge Loop Tool indicates
the partial loop selection by selecting any edges that exist between
the edges you’ve previously selected.
- It’s
not necessary that you click on every edge along the path. Click
once to specify the first edge and a second time along the same
contour line along the mesh to indicate the end of the path.
- To
change the direction of the selection path, click the edge that
is directly adjacent to the edge you previously selected to indicate
the change in direction for the selection.
- When
you have completed the desired edge loop selection, you can do one
of the following to exit the tool:
- Choose
the Select Tool in the Toolbox (Hotkey:
q).
- Choose
another tool or feature that performs the next operation on the edge
loop selection.
For example, selecting the Move
Tool to move the selected edge loop, selecting
Edit Mesh > Extrude to
extrude the selected edge loop, or converting the edge loop selection
to faces.
- If
you want to cancel the edge selection, do one of the following:
- To
cancel the selection of an edge, + on the
desired edge.
- To
cancel the selection of a portion of the edge loop, + on the
portion of the selected region.
- To
cancel the edge selection entirely, click anywhere in the scene
view off of the mesh.