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 Wavefront (OBJ) export plug-in

Export plug-ins

Maya OpenFlight Importer/Exporter
                
               
             
             
            
            RenderMan (RIB) export plug-in
          
       
       
       
       
      The ribExport plug-in adds the new file format
         RIBexport to the 
                  File
                  > Export All options
         menu. This lets you export scenes created in Maya to the RIB (Pixar® RenderMan®) format.
      
      NoteThis plug-in only supports the Export
               All file access mode. RIB file import is not supported.
         
       
      NoteThis plug-in is supported on 32-bit Windows
            and 64-bit Linux only.
         
       
      The ribExport plug-in supports ambient, directional,
         point, and spot lights. Simple non-textured shaders are supported,
         although only the shader color is exported. All other shading attributes
         are ignored. Phong and Blinn shaders are
         exported as “plastic”; Lambert shaders
         are exported as “matte.” Per-face shading groups are not supported;
         only shading groups that are assigned to objects or object instances
         are exported.
      
      When exporting Maya scenes into RIB, note that
         the # character is a special formatting character in RenderMan image
         names. To include a real # character in a RenderMan image name,
         you must use “##”. (See section 4.1.10 of the RenderMan user manual
         for information on formatting.)
      
      The image name constructed by the ribExport
         plug-in includes the contents of the “imageName” attribute of the
         renderable cameras. If you want to include the special RenderMan
         formatting characters in an image, the imageName attribute
         is the place those characters should be placed.
      
      NoteAutodesk provides source code for the ribExport
            plug-in as part of the Maya Developer’s Toolkit. If you install
            the Toolkit, you can find the source code in .../files/devkit/plug-ins/ribExport.cpp.
         
       
      To
         load the ribExport plug-in
      
      
         - Open
            Maya and select 
                     Window >
                     Settings/Preferences > Plug-in Manager.
         
 
         - Click
            the loaded check box for the ribExport
            plug-in.
         
 
      
      To
         export a file in RIB format
      
      
         - Select 
                     File > Export All.
         
 
         - In
            the Files of type field, select RIBexport as
            the file type and then click Export All.
         
 
      
      RIBexport Options
         
            - Single File Output
 
            - 
               
                  If Yes, all frames is written to a single .rib file. If No, all frames are written
                     to separate .rib files.
                  
                
             
            - Extension Padding
 
            - 
               
                  If the Single File Output option
                     is off, this option specifies whether the RIB file extensions is
                     padded with 0’s.
                  
                
             
            - Geometry Motion Blur
 
            - 
               
                  Specifies if geometry motion blur information
                     is written to the RIB file.
                  
                
             
            - Pixel Samples
 
            - 
               
                  Specifies the number of samples taken for each pixel.
                     This value is used for both the X and Y directions.