Show in Contents

Add to Favorites

Home: Autodesk Maya Online Help
 
 Adjust node attributes

Adjust node attributes

Animate a node attribute
 
                
               
             
             
            
            Set node attributes
          
       
       
       
       
      For
         more information about render nodes and their attributes, see 
                  About shading networks.
      
      For a detailed description of the material node
         attributes, see 
                  About surface materials, 
                  About displacement material, 
                  About volumetric materials.
      
      You can adjust one node at a time (for
         example if you want to adjust an individual attribute while using
         IPR), or you can adjust several nodes at the same time using the Attribute
            Editor, Attribute Spread Sheet, the Rendering
            Flags window, or the Channel Box.
      
      To set
         an attribute for one node
      
      
         - Select
            the node whose attribute you want to adjust and open its Attribute Editor (double-click
            the swatch in Hypershade to open its Attribute
               Editor, or select 
                     Window > Attribute Editor).
         
- Adjust
            the attribute by moving the slider or typing a value in the field
            next to the attribute name. If you want to map a texture, utility,
            or optical effect, click the map button at the end of an attribute’s
            name.
         
To
         set attributes for multiple rendering nodes in the Attribute
            Spreadsheet
      
         - Select
            the surfaces or rendering nodes whose attributes you want to adjust.
         
- Select 
                     Window > General Editors >
                     Attribute Spread Sheet.
         
- Click a tab heading to see the attributes. 
            
               - The Keyable tab
                  contains the render node attributes. 
               
- The Render tab
                  contains the attributes that determine how a surface renders.
               
 
- Use
            the scroll bar to view the attributes horizontally.
         
- Drag
            down an attribute column to select its contents and select the top field
            to select all the entries in the column.
         
- Type
            the value you want in the top field of the selected attribute column and
            press Enter (Windows, and Linux) or Return (Mac OS X). 
            All the attributes in the column update with
               the new value.
             
To
         set attributes for nodes in the Rendering Flags window
      
      
         - Click 
                     Window > Rendering Editors > Rendering Flags. 
         
- In
            the Rendering Flags window, from
            the Show drop-down list, select
            the item(s) for which you want a list of attributes. 
            The attributes for these items are listed in
               the right panel where you can change and set them, much like in
               the Channel Box.
             
- Do
            one of the following:
            
               - To
                  change the attributes of one node, click the listed node in the
                  left panel to display the attributes in the right panel, then change
                  the attributes. 
               
- To
                  change attributes for several related objects by selecting them
                  in the left panel of the Rendering Flags window,
                  and setting the attribute value in the right panel. For example,
                  if you want to turn the visibility off for two NURBS spheres in
                  the scene, select both spheres from the left panel and type off beside Visibility in
                  the right panel.
               
 Once you change an attribute for a selected
               item, the heading changes color in the list, reminding you of the
               change.
             TipYou can also set an attribute for multiple nodes
                  using the Rendering Flags window or the Channel
                     Box.