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Use PSD Networks as textures in Maya
Use Adobe Photoshop files in Maya
Display the alpha of a PSD file in the scene view
Create a PSD file with layer sets from within Maya
When
you create a PSD file from within Maya, you select the channels
to be painted in Adobe Photoshop.
These channels are then represented in Adobe
Photoshop as layer sets, and you can add, edit, or delete any layer
within a layer set (see also
Use PSD Networks as textures in Maya).
Any changes you make in Adobe Photoshop are piped back into the
appropriate channels in Maya when you update the PSD node (see
Update PSD Networks).
NoteAn optional UV snapshot works as a guideline
to help you paint the texture with greater accuracy. You can create
a UV snapshot when you create a layered PSD file in Maya (see
To create and use a layered PSD file in Maya).
To
create and use a layered PSD file in Maya
- Make
sure UVs fit within the 0 to 1 texture space (see the online documentation
for details) and select the required material (like Phong,
for example).
- Select
the object you want to paint.
- Select
Texturing > Create PSD Network.
The Create PSD Network Options window
opens.
- Type
the name of the Adobe Photoshop file to be created, and set any
of the options (or use the default).
For information on the options, see
Texturing > Create PSD Network.
- In
the list of Attributes, double-click an
attribute you want to paint to add it to the list of Attributes.
Repeat for additional attributes you want to include. If you want
to paint an attribute not shown in the list, turn on the Detailed
Attribute List.
- Select Create.
An empty PSD file is created by Maya with layer
sets for the selected attributes you want to paint. The background
colors are taken from the material.
- Locate
the PSD file in the sourceimages directory of your project.
- Open
the file in Adobe Photoshop.
- Each
attribute to be painted is represented by a layer set, and you can
add or delete as many layers as you want within a given layer set.
Maya treats each layer set as a separate flattened image, and the
material’s base color is used.
- If
you opted to include a UV snapshot, it is inserted on the topmost
layer as reference for painting. (This layer does not contribute
to the render.)
- Paint
the layers in Adobe Photoshop, then save the file.
- In
Maya, select
Texturing > Update PSD Networks.
Each of the PSD image file’s layer sets are
represented by a separate node attached to the PSD file node.