#include <MItMeshEdge.h>
This class is the edge iterator for polygonal surfaces.
The iterator functions in two modes depending on whether a component is specified. When a component is not given or is NULL the iteration will be over all edges for the polygon. When a component is given this iterator will iterate over the edges specified in the component. When iterating over components a DAG path to the polygon must also be supplied.
Public Member Functions | |
MItMeshEdge (MObject &polyObject, MStatus *ReturnStatus=NULL) | |
MItMeshEdge (MObject &polyObject, MObject &component, MStatus *ReturnStatus=NULL) | |
MItMeshEdge (const MDagPath &polyObject, MObject &component=MObject::kNullObj, MStatus *ReturnStatus=NULL) | |
virtual | ~MItMeshEdge () |
bool | isDone (MStatus *ReturnStatus=NULL) |
MStatus | next () |
MStatus | reset () |
MStatus | reset (MObject &polyObject, MObject &component=MObject::kNullObj) |
MStatus | reset (const MDagPath &polyObject, MObject &component=MObject::kNullObj) |
int | count (MStatus *ReturnStatus=NULL) |
MPoint | center (MSpace::Space space=MSpace::kObject, MStatus *ReturnStatus=NULL) |
MPoint | point (int index, MSpace::Space space=MSpace::kObject, MStatus *ReturnStatus=NULL) |
MStatus | setPoint (const MPoint &point, unsigned int index, MSpace::Space space=MSpace::kObject) |
bool | isSmooth (MStatus *ReturnStatus=NULL) const |
MStatus | setSmoothing (bool smooth=true) |
MStatus | cleanupSmoothing () |
This method is obsolete. | |
int | index (int index, MStatus *ReturnStatus=NULL) |
int | index (MStatus *ReturnStatus=NULL) const |
MObject | edge (MStatus *ReturnStatus=NULL) |
This method is obsolete. | |
MObject | currentItem (MStatus *ReturnStatus=NULL) |
MStatus | updateSurface () |
MStatus | geomChanged () |
MStatus | setIndex (int index, int &prevIndex) |
int | getConnectedFaces (MIntArray &faceList, MStatus *ReturnStatus=NULL) const |
int | getConnectedEdges (MIntArray &edgeList, MStatus *ReturnStatus=NULL) const |
MStatus | numConnectedFaces (int &faceCount) const |
MStatus | numConnectedEdges (int &edgeCount) const |
bool | connectedToFace (int index, MStatus *ReturnStatus=NULL) |
bool | connectedToEdge (int index, MStatus *ReturnStatus=NULL) |
bool | onBoundary (MStatus *ReturnStatus=NULL) |
MStatus | getLength (double &length, MSpace::Space space=MSpace::kObject) |
Constructor. Creates an iterator for all edges of the given surface.
[in] | polyObject | The surface to iterate over |
[out] | ReturnStatus | Status code |
MItMeshEdge::MItMeshEdge | ( | MObject & | polyObject, | |
MObject & | component, | |||
MStatus * | ReturnStatus = NULL | |||
) |
Constructor. Creates an iterator for the edges of a given surface. The returned edges are connected to the component object. This component may be a vertex or a face or an edge component. If no component is specified then the iteration will be for all edges of the given polygon.
[in] | polyObject | The surface to iterate over |
[in] | component | The component that determines which edges to iterate over |
[out] | ReturnStatus | Status code |
MItMeshEdge::MItMeshEdge | ( | const MDagPath & | polyObject, | |
MObject & | component = MObject::kNullObj , |
|||
MStatus * | ReturnStatus = NULL | |||
) |
Constructor. Creates an iterator for the edges of a given surface. The returned edges are connected to the component object. This component may be a vertex or a face or an edge component. If no component is specified then the iteration will be for all edges of the given polygon.
[in] | polyObject | The surface to iterate over |
[in] | component | The edges of the polyObject to iterate over |
[out] | ReturnStatus | Status code |
MItMeshEdge::~MItMeshEdge | ( | ) | [virtual] |
Destructor. Frees up storage used by the iterator.
bool MItMeshEdge::isDone | ( | MStatus * | ReturnStatus = NULL |
) |
Indicates if all of the edges have been traversed yet.
[out] | ReturnStatus | Status code |
MStatus MItMeshEdge::next | ( | ) |
Advance to the next edge in the iteration.
MStatus MItMeshEdge::reset | ( | ) |
Reset the iterator to the first edge.
MStatus MItMeshEdge::reset | ( | MObject & | polyObject, | |
MObject & | component = MObject::kNullObj | |||
) |
Reset the iterator to the first edge in the supplied mesh. Uses the edges constrained by the given component. If component is null then the iteration will be for all edges in the given polygon.
[in] | polyObject | The mesh object for the iteration |
[in] | component | The constraint object. May be a vertex, a face or an edge component |
MStatus MItMeshEdge::reset | ( | const MDagPath & | polyObject, | |
MObject & | component = MObject::kNullObj | |||
) |
Reset the iterator to the first edge in the supplied mesh. Uses the edges constrained by the given component. If component is null then the iteration will be for all edges in the given polygon.
[in] | polyObject | The surface to iterate over |
[in] | component | The constraint object. May be a vertex, a face or an edge component |
int MItMeshEdge::count | ( | MStatus * | ReturnStatus = NULL |
) |
Return the number of edges in this iteration.
[out] | ReturnStatus | Status code |
MPoint MItMeshEdge::center | ( | MSpace::Space | space = MSpace::kObject , |
|
MStatus * | ReturnStatus = NULL | |||
) |
Returns the center of the current edge.
[out] | ReturnStatus | Status code |
MPoint MItMeshEdge::point | ( | int | index, | |
MSpace::Space | space = MSpace::kObject , |
|||
MStatus * | ReturnStatus = NULL | |||
) |
Return the position of the specified vertex of the current edge.
[in] | index | The vertex of the edge we wish to examine (0 or 1) |
[in] | space | The coordinate system for this operation |
[out] | ReturnStatus | Status code |
MStatus MItMeshEdge::setPoint | ( | const MPoint & | point, | |
unsigned int | index, | |||
MSpace::Space | space = MSpace::kObject | |||
) |
Set the specified vertex of the current edge to the given value.
[in] | point | The new value for the edge |
[in] | index | The vertex index of the current edge we wish to set (0 or 1) |
[in] | space | The coordinate system for this operation |
bool MItMeshEdge::isSmooth | ( | MStatus * | ReturnStatus = NULL |
) | const |
This method determines if the current edge in the iteration is smooth (soft).
[out] | ReturnStatus | Status code |
MStatus MItMeshEdge::setSmoothing | ( | bool | smooth = true |
) |
This method sets the current edge to be hard or smooth (soft). The cleanupSmoothing method is no longer required to be called after setSmoothing in Maya3.0 and later versions.
[in] | smooth | if true the edge will be smooth (soft), otherwise the edge will be hard. |
MStatus MItMeshEdge::cleanupSmoothing | ( | ) |
This method is obsolete.
int MItMeshEdge::index | ( | int | index, | |
MStatus * | ReturnStatus = NULL | |||
) |
This method returns a vertex index for the current edge based upon the specified index. The index can be either 0 or 1 since an edge is made up of exactly two vertices.
[in] | index | The vertex index in current edge (0 or 1) |
[out] | ReturnStatus | Status code |
int MItMeshEdge::index | ( | MStatus * | ReturnStatus = NULL |
) | const |
This method returns the index of the current edge in the iteration.
[out] | ReturnStatus | Status code |
This method is obsolete.
Components are used to specify one or more edges and are usefull in operating on groups of non-contiguous edges for a surface. Components do not contain any information about the surface that they refer to so an MDagPath must be specified when dealing with components.
[out] | ReturnStatus | Status code |
Get the current edge in the iteration as a component.
Components are used to specify one or more edges and are usefull in operating on groups of non-contiguous edges for a surface. Components do not contain any information about the surface that they refer to so an MDagPath must be specified when dealing with components.
[out] | ReturnStatus | Status code |
MStatus MItMeshEdge::updateSurface | ( | ) |
Signal that this polygonal surface has changed and needs to redraw itself.
MStatus MItMeshEdge::geomChanged | ( | ) |
Reset the geom pointer in the MItMeshEdge. If you're using MFnMesh to update Normals or Color per vertex while iterating, you must call geomChanged on the iterator immediately after the MFnMesh call to make sure that your geometry is up to date. A crash may result if this method is not called.
MStatus MItMeshEdge::setIndex | ( | int | index, | |
int & | prevIndex | |||
) |
This method sets the index of the current edge to be accessed. The current edge will no longer be in sync with any previous iteration. two vertices.
[in] | index | The index of desired edge to access. |
This method returns a list of faces (with 1 or 2 faces) connected to teh current edge.
[out] | ReturnStatus | Status code |
This method returns a list of edges connected to the current edge.
[out] | ReturnStatus | Status code |
MStatus MItMeshEdge::numConnectedFaces | ( | int & | faceCount | ) | const |
This method returns the number of faces (1 or 2 ) connected to the current edge.
[in] | faceCount | Number of connected faces |
MStatus MItMeshEdge::numConnectedEdges | ( | int & | edgeCount | ) | const |
This method returns the number of edges connected to the current edge.
bool MItMeshEdge::connectedToFace | ( | int | index, | |
MStatus * | ReturnStatus = NULL | |||
) |
This method determines whether the given face contains the current edge
[out] | ReturnStatus | Status code |
bool MItMeshEdge::connectedToEdge | ( | int | index, | |
MStatus * | ReturnStatus = NULL | |||
) |
This method determines whether the given edge is connected to the current edge
[in] | ReturnStatus | Status code |
bool MItMeshEdge::onBoundary | ( | MStatus * | ReturnStatus = NULL |
) |
This method checks to see if the current edge is a border edge.
NOTE: it is possible to turn all edges into boundaries by extracting faces. In this case, onBoundary() will always return true even though it appears that there are internal edges.
[out] | ReturnStatus | Status code |
MStatus MItMeshEdge::getLength | ( | double & | length, | |
MSpace::Space | space = MSpace::kObject | |||
) |
This method returns the length of the current edge.
[in] | length | length of edge |
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