#include <MFnMessageAttribute.h>
Function set for message attributes. A message attribute is a dependency node attribute that does not transmit data. Message attributes only exist to formally declare relationships between nodes. By connecting two nodes via message attributes, a relationship between those nodes is expressed. Message attribute connections can be traversed in the same manner as any other connection in the dependency graph.
Public Member Functions | |
virtual MFn::Type | type () const |
Function set type. | |
virtual | ~MFnMessageAttribute () |
Destructor. | |
MFnMessageAttribute () | |
Default constructor. | |
MFnMessageAttribute (MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. | |
MObject | create (const MString &fullName, const MString &briefName, MStatus *ReturnStatus=NULL) |
MFnMessageAttribute (const MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. | |
Protected Member Functions | |
virtual const char * | className () const |
Class name. |
Constructor.
Class constructor that initializes the function set to the given MObject.
[in] | object | The MObject to attach the function set to |
[out] | ReturnStatus | the return status |
Constructor.
Class constructor that initializes the function set to the given MObject.
[in] | object | The MObject to attach the function set to |
[out] | ReturnStatus | the return status |
MFn::Type MFnMessageAttribute::type | ( | ) | const [virtual] |
const char * MFnMessageAttribute::className | ( | ) | const [protected, virtual] |
MObject MFnMessageAttribute::create | ( | const MString & | fullName, | |
const MString & | briefName, | |||
MStatus * | ReturnStatus = NULL | |||
) |
Creates a Message attribute object.
The create method needs to be called on a per node basis. That means if you want to create and add the same attribute to multiple nodes, you need to call the create method for each node to get a unique MObject back. If you call create just once and add the attribute to multiple nodes, Maya will encounter a fatal error.
[in] | fullName | The full name of the attribute |
[in] | briefName | The brief name of the attribute |
[out] | ReturnStatus | Status code for the operation. |
Autodesk® Maya® 2009 © 1997-2008 Autodesk, Inc. All rights reserved. | Generated with 1.5.6 |