This
tutorial shows how to use the mental ray Depth-of-Field render effect
to increase the realism of your renderings.
Depth of field is a technique
used to focus on a fixed point in a scene, called a focal
plane. The area of the focal plane remains in focus,
while objects closer than the focal plane, and farther from it,
are blurred. This is how real-world cameras work, and using Depth
of Field can make it appear as if the rendering were a photograph.
Skill level: Intermediate
Time to complete: 45
minutes
Preparation for This Tutorial
- If you have not already downloaded the
tutorial files (MAX scenes and other assets), download them now
and unzip them into a project folder called \Autodesk 3ds Max Design 2011 tutorials. See
Where to Find Tutorial Files.
- On the Quick Access toolbar, click (Project Folder) and set
your current project to Autodesk 3ds Max Design 2011 Tutorials.
Set up the lesson:
- On the Quick Access toolbar, click (Open File), navigate to
the \scenes\rendering\rendering_effects folder,
and open med_villa_rendering_dof.max.
NoteIf a dialog asks
whether you want to use the scene’s Gamma And LUT settings, accept
the scene Gamma settings, and click OK. If a dialog asks whether
to use the scene’s units, accept the scene units, and click OK.
Measure distances:
- Activate the Top viewport and press Alt + W.
- Locate the Camera-Chair camera.
- On the Create panel, click (Helpers). On the Object
type rollout, click Tape.
You will use the Tape helper to determine the
distance between the camera and three objects in the scene: a chair,
a flower pot, and a corner of the building. The location of each
object will become a focal plane, or region where the scene is in
the sharpest focus.
- Click on the center of the camera object
and drag to the closest chair, as shown in the next illustration.
On the Parameters rollout, the Length field
displays the distance between the two objects as roughly 2.3 meters.
- Press Delete to
delete the Tape helper.
- Click on the camera again, then drag
to the flower pot across the pool.
The Length field displays a length of about
20 meters.
- Press Delete to
delete the Tape helper.
- Click on the camera, then drag to the
lower-left corner of the villa.
The Length field displays a length of about
28 meters.
- Press Delete to
delete the Tape helper, and then right-click to exit Helper creation mode.
Now that you know the
distances, you will use the chair in the foreground as the focal
plane for the first rendering.
Adjust the f-stop and focus plane:
- Press Alt
+ W to return to a four-viewport layout, then activate
the Camera-Chair viewport.
- On the main menu, click (Rendered Frame Window) to
display the rendered frame window.
- On the Rendered Frame Window, click (Render Setup).
- In the Render Setup dialog Renderer tab Camera Effects rollout Depth of Field group,
turn on Enable.
The depth-of-field render effect works only
in Perspective viewports, so now you need to change the viewport
view.
- Press P to
switch the Camera-Chair viewport to a Perspective view.
- In the Render Setup dialog Camera Effects rollout Depth of Field group,
leave the drop-down list set to F-Stop (the aperture setting). This
lets you specify the degree of blurriness of objects that are not
in focus.
- In the Focus Plane spinner, set the distance
you measured from the camera to the chair, 2.3m, and in
the f-Stop spinner, set the aperture to 2.8.
The lower the aperture, or f-stop setting, the
larger the aperture and the more blurred the out-of-focus regions
become.
Leave the Render Setup
dialog open for now (move it if it obscures the Rendered Frame Window).
- On the Rendered Frame window, click the
Render button to render the scene.
The focal plane, which is set to the chair in
the foreground, is in the sharpest focus, while the background becomes
progressively more blurred.
Use the other two focal planes to create
renderings:
- On the Render Setup dialog, change the
Focus Plane to 20.0m, then render the Perspective
viewport again.
The area in sharpest focus is now the flower
pot and the plant in it. All objects in the foreground and, to a
lesser extent, the background are blurred.
- Change the Focus Plane to 28.0m, then
render the Perspective viewport again.
All objects in the foreground are blurred, while
the house is mainly in focus.
One last adjustment remains. You will now adjust
the f-Stop to make the foreground less out of focus.
Use the f-stop setting to control the
depth-of-field effect:
Save your work:
- Save the scene as my_villa_focal_planes.max.
Summary
The Depth-of-Field camera
effect is an easy way to make it appear as if your rendering was
taken by a real-world camera.