In this lesson, you create
a group of mr Proxy objects, and associate each proxy with an .mib file
such as the ones you saved in the previous lesson. Then you assign
each proxy a material from your mytrees material library.
Set up the lesson:
- If you have a scene open from the previous
lesson, do not save it.
- Open proxy_trees_start.max.
The new scene features
a rolling terrain intersected by a riverbed.
Create an mr Proxy object and associate
it with an .mib file:
- Go to the Create panel and click (Geometry). Open the Objects
drop-down list, and choose “mental ray.” On the Object Type rollout,
click “mr Proxy.”
- In the Top viewport, click and drag anywhere
to the right of the plane object.
The proxy object you
create can be of any size.
- Go to the Modify panel and rename
the object Elm-Winter.
- Inthe Display group, turn on Show Bounding
Box.
- In the Parameters rollout Proxy File group, click
the browse button.
3ds Max Design opens a file
dialog. Go to the \sceneassets\renderassets folder,
choose elm1_winter.mib, then
click Open.
The scale of the imported
proxy file is too large.
- In the Parameters rollout Proxy File group, set
the Scale spinner to 0.1 to reduce the proxy to one-tenth
its default size.
Copy the original proxy and change the
tree types:
- In the Top viewport, Shift +move
the proxy to the right.
- In the Clone Options dialog Object group, make sure
Copy is chosen, then set Number of Copies to 3. Click OK.
- Select a copied proxy and
on the Modify panel, name it Elm-Spring.
- In the Parameters rollout Proxy File group, click
the browse button and use the
file dialog to choose elm2_spring.mib.
- Repeat steps 3 and 4 for each of the
two remaining proxies, rename them Elm-Summer and Elm-Fall,
and associate them with their corresponding .mib files.
- Select all four proxy objects
and Shift+move them
once, downward. In the Clone Options dialog, make sure Copy is chosen,
then click OK.
- Repeat steps 3 and 4 for each of the
new proxies. Rename them Oak-Winter, Oak-Spring, Oak-Summer,
and Oak-Fall, and associate them with
their corresponding .mib files.
Render the result:
- Activate the Camera01 viewport. Press P to make it a Perspective view. Zoom, pan, and orbit so you have a good
view of all eight tree proxies, then render the Perspective viewport.
The tree proxies have
different shapes and leaf densities, but their leaves and trunks
are all the same color. In the next procedure, you will associate
each proxy with a material you saved earlier in the material library.
- Minimize the Rendered Frame Window.
Assign materials to the tree proxies:
- From the main menu, choose Rendering Material/Map Browser.
- In the Top viewport, Click and Ctrl+click to select Elm-Winter and Oak-Winter, then
drag the Tree-Winter material from the
Material/Map Browser mytrees.mat
group, and drop this material on your selection.
3ds Max Design opens an Assign
material dialog. On the dialog, make sure Assign To Selection is
chosen, then click OK.
- Repeat the previous step for each of
the spring, summer, and fall pairs of tree proxies, using the appropriate
library material.
- Close the Material/Map Browser.
- Render the Perspective viewport
once again.
Now you have eight different
types of trees that are ready to be multiplied and distributed across
your scene.
- Close the Rendered Frame
Window.
- Change the Perspective viewport back
to the Camera01 view.
Save your work:
- Save your file as my8_trees.max.